Allow DialogFlow.GotoDialogState to use any InputToken

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guiskj

Knight
Currently, when creating a dialog flow using DialogFlow.CreateDialogFlow it is not possible to navigate the user to anywhere outside that flow using GotoDialogState

This means that I cannot create a flow that starts on a player line at the input token of "hero_main_options" then have some option return the flow to "hero_main_options".

All I want is to have the player EXIT my custom dialog flow back to another Vanilla dialog flow, such as to the generic "hero_main_options". However, my only option currently is to close the dialog...
 
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