Hello. I have problem with allerted agents behavior. I'm curently working on some maps that feature scattered groups of enemy agents without aif_start_alarmed assigned to them.
On bigger map everything works just fine. Bots charge me and my army when we get into thier range of sight. So I can defeat first group and then proceed further down corridors until I meet next group.
But problem appear while playing on smaller map. When any of bots will see me it would alert neighbor bots that would alert their neighbors and so on. Because of alweys at least one agent sees me manualy changing of their state to not alarmed does nothing because it would instantly pop back in place. Because of that everyone will charge out from building and all fights will take place near front doors.
I tried to use agent_ai_set_aggressiveness but it seems to have nothing to do in matter of alerting agents.
Mine other approach is based on giving enemy team mordr_stand_ground. It prevents enemy from sallying out but it highly decrese enemy effectiveness in fight, especially when guards have only one handed weapons and players army can have ranged troops.
Is there any way of decreasing spreading ratio of alarmed state between nearby agents or at last making agents with mordr_stand_ground charge enemy on sight?
On bigger map everything works just fine. Bots charge me and my army when we get into thier range of sight. So I can defeat first group and then proceed further down corridors until I meet next group.
Mine other approach is based on giving enemy team mordr_stand_ground. It prevents enemy from sallying out but it highly decrese enemy effectiveness in fight, especially when guards have only one handed weapons and players army can have ranged troops.
Is there any way of decreasing spreading ratio of alarmed state between nearby agents or at last making agents with mordr_stand_ground charge enemy on sight?