Hungergames is down?horns said:Hi, Since the hunger games server is down, is there a way for us to get the Hunger Games map? I am interested in spinning up something and expanding on the hunger games/BR idea.
The generic criteria for creating my own map would be fine as well
Nvm, I think I got it. Does creating a door_destructible with var_id 1 count as the hunger games door and will enter people into the next round? Seems like the only thing that is needed to start the round.
ReneKB said:Hungergames is down?
The streamer modus is, as far as I know, a passive modus which gives one streamer the ability to just watch the field without the interface showing up. It's not for streamer which are joining the battle. It's basically for reporting about the ongoings or referees at competetive events etc.Would love a little assistance figuring out how streamer mode works. Can't seem to get anything happening aside from locking me out of factions. Cheers
I found no easier way when adding it to my module. Basically you can first compare the tools with the Native module system and spot the differences before you add them (perhaps in an adapted way) to your own module.Thank you, Gotha, for this great tool kit. However, I would like to ask one question since I am a talentless person when it comes to modding. I would like to merge Adimi Tools with my modified Native module. I have source code for both entitites I would like to merge together. I have ModSys folders for both. No, just pasting Adimi Tools files to my augmented Native module is not what I am looking for because I would lose some modded features.
How do I merge Adimi Tools kit with my augmented Native? Is there an easy way to do so other than having to use WinMerge and open every file in the ModSys and copy and paste every new or modified line within a file? This method of utilizing WinMerge between both source codes is an only solution to my problem?
I found no easier way when adding it to my module. Basically you can first compare the tools with the Native module system and spot the differences before you add them (perhaps in an adapted way) to your own module.
Only the module_ ones, the id_ ones are generating by itself after compiling.Thank you for reply. So basically do I have to compare every single file beginning with module_ and ID_ (sometimes)?
He didn't.Would also make less sense since then he would have needed to explain in detail to which places every code snippet would need to be added while now you can basically see it by yourself. It's a bit a pain to work it all in but it's manageable.Dear Gotha, have you released the source code not embedded into any ModSys? Have you made a version for dummies that contains every single needed line of code that could be pasted to the end of any needed file in the ModSys with no hassle? Such a version pasted there would prove to be remarkably easy to be ported into any file and would make your mini-mod very accessible not only to the knowledgeable ones of modding but also to the average ones like me.
Only the module_ ones, the id_ ones are generating by itself after compiling.
He didn't.Would also make less sense since then he would have needed to explain in detail to which places every code snippet would need to be added while now you can basically see it by yourself. It's a bit a pain to work it all in but it's manageable.
Did you install them on the server too?hi. I installed the mod and I can get into the "Adimi Tools" panel, but nothing I do is working. please help me.
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