#MANARII_START
(else_try),
(eq, ":team_faction_no", "fac_kingdom_7"),
(assign, "$team_1_flag_scene_prop", "spr_headquarters_flag_manaras"),
(else_try),
(eq, ":team_faction_no", "fac_kingdom_8"),
(assign, "$team_1_flag_scene_prop", "spr_headquarters_flag_caneoria"),
#MANARII_END
Eh what? did not understand that part.Also, note for other players who want their own banners: copy the existing ones instead of exporting them as static will keep the set flags, and will keep them moving ingame (for the parties/lords on the map).
(eq, ":team_faction_no", "fac_kingdom_1"),
(assign, "$team_1_flag_scene_prop", "spr_ctf_flag_red_team"),
(else_try),
(eq, ":team_faction_no", "fac_kingdom_2"),
(assign, "$team_1_flag_scene_prop", "spr_ctf_flag_blue_team"
(eq, ":team_faction_no", "fac_kingdom_1"),
(assign, "$team_2_flag_scene_prop", "spr_ctf_flag_red_team"),
(else_try),
(eq, ":team_faction_no", "fac_kingdom_2"),
(assign, "$team_2_flag_scene_prop", "spr_ctf_flag_blue_team"),
(else_try),
(team_get_faction, ":team_faction_no", 1),
(try_begin),
(eq, ":team_faction_no", "fac_kingdom_1"),
(assign, "$team_2_flag_scene_prop", "spr_headquarters_flag_swadian"),
(else_try),
(eq, ":team_faction_no", "fac_kingdom_2"),
(assign, "$team_2_flag_scene_prop", "spr_headquarters_flag_vaegir"),
(else_try),
(eq, ":team_faction_no", "fac_kingdom_3"),
(assign, "$team_2_flag_scene_prop", "spr_headquarters_flag_khergit"),
(else_try),
(eq, ":team_faction_no", "fac_kingdom_4"),
(assign, "$team_2_flag_scene_prop", "spr_headquarters_flag_nord"),
(else_try),
(eq, ":team_faction_no", "fac_kingdom_5"),
(assign, "$team_2_flag_scene_prop", "spr_headquarters_flag_rhodok"),
(else_try),
(eq, ":team_faction_no", "fac_kingdom_6"),
(assign, "$team_2_flag_scene_prop", "spr_headquarters_flag_sarranid"),
(try_end),