DrDragonlance
Sergeant
I'm in year 52 or so of my game, and every Mercenary Clan is Clan Tier 6. The only Clans that are Tier 3 are Rebel Clans. I think that the game should add ways to lose Renown like was the case in Warband.
If you go 7 days without gaining Renown, you lose 1 Renown. Since Renown is basically how famous you are, you are either getting more famous or less.
If Clan doesn't have a Fief, they lose Renown.
Clan Tier 3, -1 Renown per day
Clan Tier 4, -2 Renown per day
Clan Tier 5, -4 Renown per day
Clan Tier 6, -8 Renown per day
And then Clan Tier 6 would have a small Renown cap like 200 points. That way dropping back to Clan Tier 5 is always close.
Whenever a Clan drops in Tier, they would start in the middle of the Renown for the lower Tier. That way Clans can't go up and down between Tiers everyday.
This would help in the late game when Fiefless Kingdoms stick around and cause havoc. They would eventually lose a lot of parties and be more manageable. This would also add a variance to game play as Clans could rise and fall in power.
If you go 7 days without gaining Renown, you lose 1 Renown. Since Renown is basically how famous you are, you are either getting more famous or less.
If Clan doesn't have a Fief, they lose Renown.
Clan Tier 3, -1 Renown per day
Clan Tier 4, -2 Renown per day
Clan Tier 5, -4 Renown per day
Clan Tier 6, -8 Renown per day
And then Clan Tier 6 would have a small Renown cap like 200 points. That way dropping back to Clan Tier 5 is always close.
Whenever a Clan drops in Tier, they would start in the middle of the Renown for the lower Tier. That way Clans can't go up and down between Tiers everyday.
This would help in the late game when Fiefless Kingdoms stick around and cause havoc. They would eventually lose a lot of parties and be more manageable. This would also add a variance to game play as Clans could rise and fall in power.