SP - General Add dithering to your shaders.

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Currently there's lots of banding issues which can be seen during night and so on. A simple dithering could solve that from your side. Its not performance heavy at all since its more like a low-scale noise texture which wont be visible from the naked eye, but it will remove the banding.

Banding looks like this, its the repeating lines from the horizon:
stellarium_fog.PNG


and it's ugly, since its your own game engine, your own coders wouldn't have any issue at all implementing dithering in the shaders.

The result of using dithering:
hqdefault.jpg
 
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