In the interest of moving things along, I have created a template ruleset that can form the basis of our public discussion involving rules and rule design. This is by no means final, but attempts to cover as many circumstances as possible in a list as short as possible. Enforcement of this ruleset assumes intelligent administrators fluent in English.
New rules will be drafted, discussed, and improved and added to OP as modules separated by spoilers to allow servers to mix and match rules as they please. All of the rules are be required to be short but comprehensive.
Forum community, what circumstances can you come up with that happen that could be added to cover it? How will the rule that covers it look? Is it simple to understand yet covers all possible variants? Can it be applied to circumstances without listing every single circumstance? Do you need a PhD in law to understand it?
I am more than happy to individually discuss the drafted template but it would be more productive to simply add new modules to cover circumstances that I do not include but can be desirable to server owners, for example assassination rules or limits on demands.
New rules will be drafted, discussed, and improved and added to OP as modules separated by spoilers to allow servers to mix and match rules as they please. All of the rules are be required to be short but comprehensive.
Forum community, what circumstances can you come up with that happen that could be added to cover it? How will the rule that covers it look? Is it simple to understand yet covers all possible variants? Can it be applied to circumstances without listing every single circumstance? Do you need a PhD in law to understand it?
Have some decency. Being rude to others will result in similar treatment.
Killing
Killing a player may only be done after a hostile action
Hostile action is:
- an ingame damage dealing action
- a fulfillable text demand followed by a text response
- being in an ingame state of war
Killing a player may only be done after a hostile action
Hostile action is:
- an ingame damage dealing action
- a fulfillable text demand followed by a text response
- being in an ingame state of war
NLR/NRR/NNR/what-have-ye
Hostile actions may not be performed against the player or group of players that killed you.
Hostile actions may not be performed against the player or group of players that killed you.
War
An ingame state of war is declared by setting your color faction to hostile towards another color faction.
War is not allowed between non-color factions (commoner, outlaw)
An ingame state of war is declared by setting your color faction to hostile towards another color faction.
War is not allowed between non-color factions (commoner, outlaw)
Exploits, Bugs, Cheating, etc
Use of all of the above to gain advantage is disallowed.
Server Administration is required to make best effort to fix them as soon as possible.
Use of all of the above to gain advantage is disallowed.
Server Administration is required to make best effort to fix them as soon as possible.
I am more than happy to individually discuss the drafted template but it would be more productive to simply add new modules to cover circumstances that I do not include but can be desirable to server owners, for example assassination rules or limits on demands.