Revverie
When I play this game I always wonder, what genre it is? Is it an strategy medieval game? Is it a roleplaying game? The most common answer is that it is an hybrid, but I have to refuse that concept. I think this game doesnt know what it wants to be. In one hand, you can create your own character, you can be a lord and know other people, have friends, have enemies, grow up, get married, summarised, you have a story, a life, a role. In the other hand, you have big armies, you have to buy food to feed them, you need to make money, you have to win wars, and you have to control your armies, lords, fiefs, you need to do strategy. But how deep each of these actually go? As I've said before, you have friends, you have a story, a role, but don't you feel the world doesnt recognize you as a character? You go into a town and are you recognized as a king, as a lord? Did your doings changed people lives, changed how people treats you, did your companions were grateful for their new acquired position, does your wife greets you when you come from war or your lord friends have things to talk, worries, politics? There is nothing of that. So, is it a roleplaying game, does your role really matter? A town being besieged wont hold you any resentment, nobody in this game cares at all.
So no, creating a character, having a wife, making friends wont translate into anything. This game can brand itself as a roleplaying game but it wont convince me it is one, because that factor just isn't there, or if it is, is purely cosmetical. A town turning blue to red and a flag turning from a fish to a lion is just not doing the work. And this is very disappointing, because you can only expect to see this game to expand on it. I played Warband for who knows how many days if not months of my life, but something that always happened in every playthrough is that I got bored, I got bored of the repetitive characters, so many events that can happen, but none of them will be remembered, because the lack of character this game has makes it forgettable. It's a sandbox, yes, but a videogame cant be made just full of sand, it needs more. I can only wait for mods to actually have a personality that doesnt relies on the graphical and cosmetic side to be engaging. Random characters are not good, they're just full of nothingness, a starting story and nothing to say afterwards, lords have nothing to say, they're just tools to get numbers grow. At the current state I can only force a story in my own mind of how people are reacting but imagination can only go so far in a videogame like this. Give us the tools, scrap the terrible idea that an encyclopedia with all the information of the world will make us find out about the world, and make the character do it instead. Make people have a life.
(PD: I've already made a post like this before, I know, but it seems it's nowhere in TW plans to make this game engaging. I just think this can be even be argued more)
So no, creating a character, having a wife, making friends wont translate into anything. This game can brand itself as a roleplaying game but it wont convince me it is one, because that factor just isn't there, or if it is, is purely cosmetical. A town turning blue to red and a flag turning from a fish to a lion is just not doing the work. And this is very disappointing, because you can only expect to see this game to expand on it. I played Warband for who knows how many days if not months of my life, but something that always happened in every playthrough is that I got bored, I got bored of the repetitive characters, so many events that can happen, but none of them will be remembered, because the lack of character this game has makes it forgettable. It's a sandbox, yes, but a videogame cant be made just full of sand, it needs more. I can only wait for mods to actually have a personality that doesnt relies on the graphical and cosmetic side to be engaging. Random characters are not good, they're just full of nothingness, a starting story and nothing to say afterwards, lords have nothing to say, they're just tools to get numbers grow. At the current state I can only force a story in my own mind of how people are reacting but imagination can only go so far in a videogame like this. Give us the tools, scrap the terrible idea that an encyclopedia with all the information of the world will make us find out about the world, and make the character do it instead. Make people have a life.
(PD: I've already made a post like this before, I know, but it seems it's nowhere in TW plans to make this game engaging. I just think this can be even be argued more)