.951 Error MessageBox Report

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Mortiis

Recruit
Here is a screeny of a random error. It happens when I attack a sea raiders party.

EDIT: Actually it happens any party I attack now. Everything was fine 'til this level (I'm level 10)
My system specs are; Core2Duo E4400 2.0ghz, 2GB Kingston DDR2 Ram at 667mhz, Nvidia Geforce EN7200GS, Windows XP pro

I thought it may be useful to you Armağan. Be safe.

1-1.jpg


LOG file if it's any use;

Starting new log file.
Module_name =  Calradia
Setting Map Min X =  -105.000000
Setting Map Max X =  105.000000
Setting Map Min Y =  -105.000000
Setting Map Max Y =  105.000000
Num Hints =  11
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting Blood Multiplier =  2.000000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  0.000000
Setting armor_soak_factor_against_cut =  0.500000
Setting armor_soak_factor_against_pierce =  0.330000
Setting armor_soak_factor_against_blunt =  0.250000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.750000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  horse_anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
WARNING: Unable to find material  09_-_Default
Loading Resource  costumes_a
Loading Resource  particles_2
WARNING: Unable to find material  prt_shd_blood_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  horse_anim
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  human_anim
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  custom_banner
WARNING: Unable to find material  no_texture
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Unrecognized Module_info directive =  works_with_version_min . Skipping.
Unrecognized Module_info directive =  works_with_version_max . Skipping.
Loading Music...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Out of Static index buffer memory. Needed =  333780 Available: 57825
Expanding Buffer Capacity to  400536
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... Saving options...
 
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier


Well that's the codex that needs to be fixed to get rid of the problem, lets hope it gets fixed :razz:
 
I cant read that language but if the options are "retry / abort / ignore"  then i found selecting ignore allowed me to continue playing and not crash. For me it did anyway.
 
i had a similar error. My fix was to copy my save file to the desktop. Uninstall M&B. Then i went to The M&B folder in my program files and deleted it there. Empty recycle bin. Reboot. Reinstall M&B. Copy my save file back to the save folder. .951 has been running stable for me ever since. I have gone at least 14 hours with a crash or error box.

I think this procedure will fix alot of problems people are having with the new version.


Good luck.
 
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