Keryyn
Squire
Hi, this is the official topic for the next update of the Beta III ! This is an info topic and i don't think it need to be stickied, here you will be able to comment and make suggestions for the next update. As it is difficult to manage improvements over the entire module before releasing everything, i will focus each factions in turns, to make it easier and prevents missing stuff etc. The first tour is for the french of course ! But i promise i'll try to keep quality high for the other factions too.
The Patch is ready and will add lot's of graphical improvements over french troops and some additionnal stuff. This is the final patch for the Beta originally released by Vympel, next i will try to bring in the map of europe and the russians as well as Poland and some german states.
The Patch is ready and will add lot's of graphical improvements over french troops and some additionnal stuff. This is the final patch for the Beta originally released by Vympel, next i will try to bring in the map of europe and the russians as well as Poland and some german states.
1812 Beta III
1812 Beta IV (v1.1)
1812 Beta IV (v1.1) Full (Beta II, III & IV v1.1) (download the file below too !!)
1812 Beta IV (v1.1) Textures (download the file above too !!)
This is a patch to apply over the 1812 beta II by Vympel, extract anywhere on your computer, then overwrite the current 1812 folder in Warband\Modules\ with the one inside the 1812 Beta IV folder. This is NOT A STANDALONE module, you need to have at least installed beta II, tried it to make sure it launches and is playable before installing 1812 Beta IV: The Emperor's Finest" over it. Stand alone module is Beta IV V1.1, the two last links provide the complete install featuring the merged versions of Vympel beta II, and our betas III and IV.
I strongly suggest you install Beta IV over a clean install of vympel's beta II and my Beta III to make sure it's working.
I strongly suggest you install Beta IV over a clean install of vympel's beta II and my Beta III to make sure it's working.
-Uniforms and Weapons:
-Updated the french polish lancer of the guard uniforms with a better model and 5 variants from ranker to officer.
-New texture for french guard lancer czapkas with a few variants including officer and trumpeter.
-Added back gourds for french infantry backpacks, there is several variants to prevent clone-like gear.
-Added two more french fusilier uniforms with grey pants.
-Fixed the flanqueur, guard grenadier, line grenadier uniforms for sergeants to use the correct shoulder wings with red&gold trims.
-Added French Marshall uniform and updated the General de Brigade uniform.
-Removed many unused textures/meshe/materials from outdated uniforms and hats within brf archives.
-Fixed the french chasseur uniforms backpack as it wasn't using the correct updated shape and belts.
Troops:
-Added Napoleon's Polish Lancer of the Guard back into the game as a recruitable/trainable troop !
-4th guard grenadier now use the bearskin but they won't use the red plume (reserved for non AI upgradable troops mostly).
-Guard Grenadier/Horse Grenadier/1st Cuirassier will have more plumed hats as "=veteran=" than "ranker" to reflect experience.
-French fusilier tree expanded to have both the =21st fusilier= and the =48th fusilier=, both regiments are very capable infantry.
-Updated british and french lords to have the correct uniform pattern depending on their military rank.
-Fixed several upgrade path for french troops, drummer, flagbearers and sapeurs now have their own upgrade paths.
-Player can now train drummer/flagbearers/sapeurs from line infantry to old guard variants.
-Drummer/flagbearers/sapeurs stats now increase with their category (line infantry, grenadier, old guard).
-Fixed cavalry upgrade path for access to flagbearers and NCO.
Items:
-Added 2 bicorne variants for britain, prussia and france to replace the old bicorne and sideway bicorne meshes.
-Fixed missing meshe for AI muskets while in melee for prussia and britain.
-Fixed some missing/incorrect names for various items, removed others (useless/medieval ones).
-Fixed some items/uniforms/weapons chances to appear in markets to reflect rarity and quality.
-French flags are available in markets (very expensive though ...).
-Updated the french polish lancer of the guard uniforms with a better model and 5 variants from ranker to officer.
-New texture for french guard lancer czapkas with a few variants including officer and trumpeter.
-Added back gourds for french infantry backpacks, there is several variants to prevent clone-like gear.
-Added two more french fusilier uniforms with grey pants.
-Fixed the flanqueur, guard grenadier, line grenadier uniforms for sergeants to use the correct shoulder wings with red&gold trims.
-Added French Marshall uniform and updated the General de Brigade uniform.
-Removed many unused textures/meshe/materials from outdated uniforms and hats within brf archives.
-Fixed the french chasseur uniforms backpack as it wasn't using the correct updated shape and belts.
Troops:
-Added Napoleon's Polish Lancer of the Guard back into the game as a recruitable/trainable troop !
-4th guard grenadier now use the bearskin but they won't use the red plume (reserved for non AI upgradable troops mostly).
-Guard Grenadier/Horse Grenadier/1st Cuirassier will have more plumed hats as "=veteran=" than "ranker" to reflect experience.
-French fusilier tree expanded to have both the =21st fusilier= and the =48th fusilier=, both regiments are very capable infantry.
-Updated british and french lords to have the correct uniform pattern depending on their military rank.
-Fixed several upgrade path for french troops, drummer, flagbearers and sapeurs now have their own upgrade paths.
-Player can now train drummer/flagbearers/sapeurs from line infantry to old guard variants.
-Drummer/flagbearers/sapeurs stats now increase with their category (line infantry, grenadier, old guard).
-Fixed cavalry upgrade path for access to flagbearers and NCO.
Items:
-Added 2 bicorne variants for britain, prussia and france to replace the old bicorne and sideway bicorne meshes.
-Fixed missing meshe for AI muskets while in melee for prussia and britain.
-Fixed some missing/incorrect names for various items, removed others (useless/medieval ones).
-Fixed some items/uniforms/weapons chances to appear in markets to reflect rarity and quality.
-French flags are available in markets (very expensive though ...).
-Uniforms and Weapons:
-French now have their own backpack model and strap belts.
-Strap belts now hangs in the back of the uniform, just like most pictures shows, no more side ammo pouch/short sabers.
-French light infantry short pants will no longer use an outdated and poorly detailed texture.
-No more "painted" pants for dragoons, they have a real grey pant texture, because it looks better when wounded.
-Replaced the former hussar colpack with a better model/texture based on the french horse guard chasseur colpack.
-Corrected the design of the horse guard chasseur colpack to a more accurate one with better looking textures.
-French Dragoons are now using a full dress uniform with a belt and corresponding grenade on ammo pouch.
-Old Guard Dragoons (Empress Dragoons) now in full dress (not the campaign dress with grey pants).
-Old Guard model is now normalized to fit multiple other units: grenadiers, young guard, dragoon guard, officers etc.
-Added rank stripes, as accurate as possible, to most french uniforms.
-Most Uniforms have now up to four variants (trooper, corporal, sergeant, sometimes officers).
-Dragoons Guard now have a full roster of uniform for trooper, nco's, trumpeter/flagman and officers.
-Young Guard now have updated backpack, shoulder wings and are part of the same troop tree.
-Improved Young Guard Grenadier uniform, backpack and now upgrades into veterans and then Empress Dragoons.
-Multiple Old Guard Grenadier Regiments (1st, 2nd, 4th etc, all with different looks yet totally accurately dressed !).
-5th Cuirassier is now of lower rank than the 1st Cuirassier and therefore is one level below in the troop tree.
-French Cuirassier armors now have the new shoulder wings attached and gloved cuffs.
-French Cuirassier armor value reduced by 10 points (from 35 to 25, it's more than enough and still far better than the rest).
-New model and texture for the riding boots, or Bottes de Chasse, based on the prussian boots model.
-Added a saddle for the old guard Grenadier a Cheval and updated bearksin model with a new shape and texture.
-Old Guard Officer now have a white plume on their bearskin, not the red one.
-Added the correct uniform for Horse Grenadier trumpeter.
-New re-shaped model for French Chasseur a Cheval Dolmans, added variants for several military ranks.
-Chasseur a Cheval Sabretache is now updated with correct color for the sword scabbard and the black leather trims on it.
-Added a trumpeter horse variant for the Chasseur a Cheval as well as an empress dragoon trumpeter horse.
-Updated the Vistula Legion with the new french backpack and belts/ammo pouch.
-Added the correct shako and shako plates for Vistula Infantry (instead of czapka).
-Added two new boots, brown leather and red leather. (from the russian expansion).
-Added a correct meshe and texture for the sabre-briquet, instead of the hungarian saber. (from the russian expansion)
-Fixed the new cuirassier boots shape/size, smaller and thinner.
-Added gloved cuffs for cavalry uniforms (horse rgenadier, cuirassier, guard dragoons).
Troops:
-French troops will now have rank stripes on names to allow faster understanding of who's better than who.
(example: Fusilier > =Fusiliers= > -=Fusiliers=- , it's a bit like in RUS XIIIc and it's better looking).
-Gendarmes now are part of the french troop tree, train after grenadiers of the line, up to mounted gendarme.
-Gendarmes can still be recruited in villages but is considered mounted and have a higher weekly wages.
-Old Guard Horse Grenadier and Dragoons will now correctly update into veterans, nco's/trumpeter and officers.
-French AI parties will no longer field units with similar names than the troops players can train.
-French AI parties troops are not upgradable and will serve as a boost for the player should he liberate some during battle.
Troops behavior:
-7e Hussar reverted to the 4th Hussar to match equipment markings.
-Dragoons now are very capable units on a battle line while dismounted.
-Dragoons will no longer try to spawn or shoot their carbine on horseback.
-Dragoons are no longer effective "cavalry" units, they need to fight on foot to be effective.
-Old Guard Dragoons now use a long carbine (model is hussar carbine).
-Carbines power and accuracy increase to reflect their use by skirmisher troops (dragoons, hussars etc).
-French Dragoons will now use the Charleville Carbine with it's bayonet, they will often use short swords in close combat.
Items:
-Fixed some missing/truncated names for items.
-Fixed uniforms not available in market even though they should be.
-Fixed item chance to appear in markets based on their quality/military rank, higher quality or rank is usually more expensive.
-Fixed some companions missing their correct level/stats and specialization.
-Fixed AI muskets which were using the two-handed parry animations instead of the correct polearm parry animations.
-Trenchcoats will no longer be available in markets, they might be looted from deserters and other troops.
-Austrian Musket is now considered a carbine with a bayoneted variant and is available in every marketplace.
-Horse merchants now have around 10 horses to sell
-Weapon merchants have a larger selection of muskets, medium selection of swords and ammo and small selection for lance
Rôleplay:
-Increased player stats at game start for an easier character progression and army/economy management.
-Added starting armies for each nations, including three different troop level, from a low level army to a high level starting army.
-Veteran soldier (warrior) grants better bonus in martial skill, especially polearms, crossbow and power strike.
-Removed the items given on starting a new game which were based on player background story.
-Background story choices no longer give bonus to useless proficiencies such as throwing, archery, two-handed etc.
-Background story now gives bonus to polearms, riding, crossbow (muskets) etc, instead of the native useless bonus.
Work in progress (might not be released):
-Tweaking/preventing the huge factional deserters armies.
-Tweaking AI reinforcements to avoid dozens of flagbearers and officers.
-Tweaking background story text to replace steppe father/child/nomad into a more napoleonic origin (hungarian).
-Steppe nomad background with full roster grants better bonus to riding, one handed, crossbow and horse archery.
-Started the changes over tournaments, changed contestants names, sword sisters, some weapons replaced, armors removed.
-French now have their own backpack model and strap belts.
-Strap belts now hangs in the back of the uniform, just like most pictures shows, no more side ammo pouch/short sabers.
-French light infantry short pants will no longer use an outdated and poorly detailed texture.
-No more "painted" pants for dragoons, they have a real grey pant texture, because it looks better when wounded.
-Replaced the former hussar colpack with a better model/texture based on the french horse guard chasseur colpack.
-Corrected the design of the horse guard chasseur colpack to a more accurate one with better looking textures.
-French Dragoons are now using a full dress uniform with a belt and corresponding grenade on ammo pouch.
-Old Guard Dragoons (Empress Dragoons) now in full dress (not the campaign dress with grey pants).
-Old Guard model is now normalized to fit multiple other units: grenadiers, young guard, dragoon guard, officers etc.
-Added rank stripes, as accurate as possible, to most french uniforms.
-Most Uniforms have now up to four variants (trooper, corporal, sergeant, sometimes officers).
-Dragoons Guard now have a full roster of uniform for trooper, nco's, trumpeter/flagman and officers.
-Young Guard now have updated backpack, shoulder wings and are part of the same troop tree.
-Improved Young Guard Grenadier uniform, backpack and now upgrades into veterans and then Empress Dragoons.
-Multiple Old Guard Grenadier Regiments (1st, 2nd, 4th etc, all with different looks yet totally accurately dressed !).
-5th Cuirassier is now of lower rank than the 1st Cuirassier and therefore is one level below in the troop tree.
-French Cuirassier armors now have the new shoulder wings attached and gloved cuffs.
-French Cuirassier armor value reduced by 10 points (from 35 to 25, it's more than enough and still far better than the rest).
-New model and texture for the riding boots, or Bottes de Chasse, based on the prussian boots model.
-Added a saddle for the old guard Grenadier a Cheval and updated bearksin model with a new shape and texture.
-Old Guard Officer now have a white plume on their bearskin, not the red one.
-Added the correct uniform for Horse Grenadier trumpeter.
-New re-shaped model for French Chasseur a Cheval Dolmans, added variants for several military ranks.
-Chasseur a Cheval Sabretache is now updated with correct color for the sword scabbard and the black leather trims on it.
-Added a trumpeter horse variant for the Chasseur a Cheval as well as an empress dragoon trumpeter horse.
-Updated the Vistula Legion with the new french backpack and belts/ammo pouch.
-Added the correct shako and shako plates for Vistula Infantry (instead of czapka).
-Added two new boots, brown leather and red leather. (from the russian expansion).
-Added a correct meshe and texture for the sabre-briquet, instead of the hungarian saber. (from the russian expansion)
-Fixed the new cuirassier boots shape/size, smaller and thinner.
-Added gloved cuffs for cavalry uniforms (horse rgenadier, cuirassier, guard dragoons).
Troops:
-French troops will now have rank stripes on names to allow faster understanding of who's better than who.
(example: Fusilier > =Fusiliers= > -=Fusiliers=- , it's a bit like in RUS XIIIc and it's better looking).
-Gendarmes now are part of the french troop tree, train after grenadiers of the line, up to mounted gendarme.
-Gendarmes can still be recruited in villages but is considered mounted and have a higher weekly wages.
-Old Guard Horse Grenadier and Dragoons will now correctly update into veterans, nco's/trumpeter and officers.
-French AI parties will no longer field units with similar names than the troops players can train.
-French AI parties troops are not upgradable and will serve as a boost for the player should he liberate some during battle.
Troops behavior:
-7e Hussar reverted to the 4th Hussar to match equipment markings.
-Dragoons now are very capable units on a battle line while dismounted.
-Dragoons will no longer try to spawn or shoot their carbine on horseback.
-Dragoons are no longer effective "cavalry" units, they need to fight on foot to be effective.
-Old Guard Dragoons now use a long carbine (model is hussar carbine).
-Carbines power and accuracy increase to reflect their use by skirmisher troops (dragoons, hussars etc).
-French Dragoons will now use the Charleville Carbine with it's bayonet, they will often use short swords in close combat.
Items:
-Fixed some missing/truncated names for items.
-Fixed uniforms not available in market even though they should be.
-Fixed item chance to appear in markets based on their quality/military rank, higher quality or rank is usually more expensive.
-Fixed some companions missing their correct level/stats and specialization.
-Fixed AI muskets which were using the two-handed parry animations instead of the correct polearm parry animations.
-Trenchcoats will no longer be available in markets, they might be looted from deserters and other troops.
-Austrian Musket is now considered a carbine with a bayoneted variant and is available in every marketplace.
-Horse merchants now have around 10 horses to sell
-Weapon merchants have a larger selection of muskets, medium selection of swords and ammo and small selection for lance
Rôleplay:
-Increased player stats at game start for an easier character progression and army/economy management.
-Added starting armies for each nations, including three different troop level, from a low level army to a high level starting army.
-Veteran soldier (warrior) grants better bonus in martial skill, especially polearms, crossbow and power strike.
-Removed the items given on starting a new game which were based on player background story.
-Background story choices no longer give bonus to useless proficiencies such as throwing, archery, two-handed etc.
-Background story now gives bonus to polearms, riding, crossbow (muskets) etc, instead of the native useless bonus.
Work in progress (might not be released):
-Tweaking/preventing the huge factional deserters armies.
-Tweaking AI reinforcements to avoid dozens of flagbearers and officers.
-Tweaking background story text to replace steppe father/child/nomad into a more napoleonic origin (hungarian).
-Steppe nomad background with full roster grants better bonus to riding, one handed, crossbow and horse archery.
-Started the changes over tournaments, changed contestants names, sword sisters, some weapons replaced, armors removed.
The Emperor's Finest (might not be up-to-date):
At this point i will no longer take advice on current progress and i hope players will be satisfied enough ! Of course, feedback once it's released will be appreciated, especially since it will be good intel to fix things up when i'll be working on the russian expansion.