I'm currently vertex painting rivers in a 512x512 version of my campaign map. As its for production only, it just has a white base layer and a blue river layer (won't be the final colour, just a high contrast to expose flaws). However every time I save the map, its render changes from my painting to something strange. First screenshot shows proper render during a save:
The second screenshot immediately after that save completed shows the paint randomly displaced:
It happens each time I save but the distorted or displaced paint post-save seems different every time. Fortunately, reloading the save just made restores the scene to a proper render of my paint layer. So the bug isn't fatal, but it's disconcerting and adds to the workflow, having to continually delete the current scene and reload.
This wasn't a problem with the scene editor in 1.6.0. only since upgrading to 1.6.5.
This wasn't a problem with the scene editor in 1.6.0. only since upgrading to 1.6.5.
Last edited: