Summary: When the charge function is used while the archers and skirmishers are in ranged mode, the troop is staying where it is and isn't advancing against the enemy. This problem wasn't exist in 1.6. This issue reduces tacticalness and causes the troop to stand still even if the opponent is far away. // When a player want to stop his troop, he can already use the stop function.
How to Reproduce: Use charge function while your archers/skirmishers are on ranged mode. They will not move toward enemies.
How to Reproduce: Use charge function while your archers/skirmishers are on ranged mode. They will not move toward enemies.