gui

  1. Jason of the Argonauts

    What are the steps to replace a full SpriteSheet?

    I feel like I'm losing my mind. I'm trying to replace the Native ui_mpintermission_1 SpriteSheet, which sounds like it should be simple enough, but I'm having a hell of time trying to get it to work. It's the SpriteSheet from the voting screen in multiplayer. I exported it with TPAC Tools, then...
  2. SP - General GUI Maker for modding tools

    A tool where you can visually create and edit a gui, or at least that lets you see the gui in real time while editing the xml
  3. Namakan

    In Progress [UI] Morale Comparer not ticking both sides when spectating

    Summary: When spectating, the morale comparer only ticks the left teams side correctly. The other is not changed at all and stays at 5 stars forever. How to Reproduce: spectate a game of skirmish, for example Scene Name (if related): Media (Screenshots & Video): Computer Specs: any
  4. Namakan

    In Progress [UI] Only one MVP shown on round end when spectating

    Summary: if you are spectating, only one MVP is shown at round end. How to Reproduce: just spectate, wait for MVPs to show up Scene Name (if related): any Media (Screenshots & Video): don't have one on hand Computer Specs: any Some Fix Speculation: See...
  5. Namakan

    In Progress [UI] HUDExtension team banner and captured flags not lining up when in spectator

    Summary: if you are spectating, the position of the captured flags and the team banners above are switched - in the attached screenshot, the battanian B flag should be on the right side, rather than on the left (or the aserai team banner/score on the right, either works - should just be...
  6. SP - General Zoom In and Out

    Summary: The Campaign Map default for Zoom In is Mouse Scroll Up. The Smithy default for Zoom In is Mouse Scroll Up. However, the in-battle default for Zoom In is Mouse Scroll Down. :( It's inconsistent and I request that it be made consistent, ideally by allowing the player to change the...
  7. In Progress Crossbow unreloadable on horseback tooltip missing after 1.7.0 patch

    Summary: Crossbow unreloadable on horseback tooltip missing after 1.7.0 patch How to Reproduce: Description: "Hickory crossbow" can't be reloaded; after the 1.7.0 patch, the tooltip no longer provides this information Steps to reproduce: 1.1. Open latest version (1.7.0) of game 1.2. Open...
  8. A1ex

    Resolved Minor level view bug (moves out)

    Current version [1.6.2] and previos
  9. krafttomten

    SP - UI Personal comments about characters and settlements in the encyclopedia

    Hello, I am sure that I am not the only player having issues with planning things like trade routes and attack routes. My method is that I first gather information about each settlement, then I plan the route in accordance with my findings. However, this leads to a couple of problems. My...
  10. I am having some difficulty creating a dropdown menu

    Hey everyone, I am working on a GUI for my mod and I need to create a dropdown menu. I am having some difficulties doing it though and the mod I am using as an example is not helping. I am looking for other mod examples which have dropdown menus I can take inspiration from. Thank you in advance
  11. Kiyakkoray

    SP Sci-Fi 2020 is just the beginning

    Summary Well, as developers at TaleWorlds Entertainment, we wanted to make a internal game jam. And the topic of jam was "The world ends in 2 minutes". As a programmer I wanted to make the game by modding the Bannerlord(Thanks to my fellow artist, he accepted modding the game). And here is the...
  12. SP - UI loadouts for siege field battle hideout

    Many times I have to load game just because I forgot to replace my polearm with mace I use. Or bow I use on horse with crossbow I use for hideouts. Would be easier if there were 1/2/3 loadouts (like civilian/combat) currently dedicated to situations.
  13. Resolved Character menu showing available skill points for companions and not hero when hero skill is ready for trait selection

    When I reached level 50 in athletics the character menu showed 0 on the gray shield by the character nameplate, but for all of the companions it showed 1, until I selected a trait under athletics on my hero.
  14. aG3NTo

    Resolved Having more than 18 Lords in your Army breaks the UI and you cannot select the 19th Lord in army Menu

    How to reproduce: Lead an army and invite over 18 lords, this will make the UI go nuts.You cannot select the 19th lord to talk to him or dismiss him. The GUI of the Army Menu also breaks and is too small for the 19th lord. Quest/Settlement Name (if related): Map UI Media (Screenshots &...
  15. KidKiedis

    Resolved Switching through companion roles disables roles of other companions (Clan tab)

    Once you select a companion and cycle through his roles from None to None it resets all companions roles you've set before. Guess it's made to prevent player from having 2 surgeons but now to set a role in a middle of a list is quite a task since half of your roles will be reset. Guess that's...
  16. Velken

    Resolved "Profit will be marked" doesn't work between sessions

    Summary: "Profit will be marked" doesn't work between sessions How to Reproduce: Buy item, save game, load save, profit no longer marked on item. Version: e1.1.0-beta Computer Specs: OS: Windows 10 Pro GPU: GTX1050Ti CPU: i7-7700HQ RAM: 16GB DDR4 Motherboard: Acer Nitro 5 an515-51 Storage Device...
  17. Resolved Bug: Self-Icon Hidden Behind GUI Panels

    Summary / Reproduction: Whenever my character is off-screen, there is an icon to indicate where I am (it follows along the border of the screen). This icon has a lower depth than information panels, so it gets lost often. This is particularly noticeable when I am in a joint-army and my camera is...
  18. Suggestion: Make GUI Panel Significantly Smaller.

    As the title implies, I feel like the info panels in the game (while traversing the world) are way too big (such as when visiting a village). This is particularly noticeable when in a joint-army. Not only is my camera locked (which is a tad ludicrous in itself), but I also have this big ass...
  19. SP - General UI / UX / Accessibility - Accept Default Main Action for Menu with ENTER Key / Controller Button 'A'

    When a GUI Menu is displayed, allow the player to accept the currently selected option (the one with the GUI Focus) or execute the main function of the screen when the ENTER Key is pressed on the keyboard. Same goes for when the main button of the Game Controller is pressed (A). Example: In...
  20. SP - General UI / UX / Accessibility - Arrow Keys to Navigate Menus

    When a GUI Menu is displayed, allow the player to navigate its different options with the arrow keys (←↑↓→) on the keyboard. Example:
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