What are the steps to replace a full SpriteSheet?

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I feel like I'm losing my mind.
I'm trying to replace the Native ui_mpintermission_1 SpriteSheet, which sounds like it should be simple enough, but I'm having a hell of time trying to get it to work.
It's the SpriteSheet from the voting screen in multiplayer.
I exported it with TPAC Tools, then edited it with photoshop to change the cultures/factions to reflect the cultures/factions in my mod.
fuNOZsY.png


Then I imported the edited SpriteSheet to my mod on the modding kit and published the mod.
The new SpriteSheet looks fine in TPAC Tools
wXzpIoJ.png


However, when I actually play my mod, the new SpriteSheet doesn't load in the UI.
WIvQeRh.jpg


So I assume I must be doing something horribly wrong with my GUI files
My mod's files look like this:

AssetsPackages
=>pack0.tpac (this is wear my armor, weapons, etc are stored)
=>pack1.tpac (this is where the ui_mpintermission_1 is)

Assets
=>GauntletUI
==>ui_mpintermission_1_tex.tpac
==>ui_warband_maps_1_tex.tpac

AssetsSources
=>GauntletUI
==>ui_mpintermission_1.png
==>ui_warband_maps_1.png

GUI
=> *ModuleID*SpriteData.xml
=>SpriteParts
==>Config.xml
==>ui_mpintermission
===> empty folder since I edited the existing SpriteSheet instead of making a new one
==>ui_warband_maps
===> map images

ModuleData
=> boring mod stuff

SceneObjs
=> boring map stuff

SubModule.xml

-----

my SpriteData.xml has the data auto created from when I created the map images SpriteSheets, but then I also edited it by copy/pasting each line from Native's Spritesheet pertaining to MPIntermissions.
I feel like I'm close, but extremely far away at the same time. It's a Multiplayer mod, so I can't use the modding tools, I need basically build my TPACs in a SP mod, then copy/paste the asset folders.
 
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