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Advanced diplomacy mod: Adds lots of political influence tools, such as using assassination, using enemy lord's wife/husband to persuade him/her, being able to talk with other lords' children to get a good relation with them so friendship with those clans will be guaranteed in future, deep bribery system where merchant playthrough will let player do as many thing as one could do with military playthrough, Senate (where we need to interact with a dozen or so senate members if government type of faction is senate) etc. Factions will be able to become tributary of another faction after a war, until they rebel and win against overlord faction.
Family dispute mod: Adds possible war within clan if there are more than one children in family and one of them disagrees with other one's rule.
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