Banok said:
Yeah I was thinking about best way to limit such as requiring being part of faction. but I was leaning on you losing completely enterprises in factions you are at war with, investment reset to before you bought one.
this sounds a bit extreme but it means you can't just faction hop enterprise everywhere, there is a practical limit on how many enterprises you want to buy. it makes some logical sense as if you are a vassal of wessex and chippenham is besieged you have a very strong incentive to defend your factions territory. further if your faction expands then that benefits you also. in this scenario maybe the initial cost should be a bit lower even.
it does mean joining a faction you plan to abandon later for you own kingdom would be harder but that should be a harder path than pure vassal anyway.
ps; no idea how to implement but was assuming since there is already a trigger to temporarily remove income, then it should just be 1 change to that to reset the enterprise (and maybe prevent buying new one if you sneak into city at war with).
edit; sorry my spelling is atrocious, cant even spell chippenham my actual birthplace.
I like what your saying. That would be the most realistic way to prevent enterprises from being OP, they would still make you filthy rich, especially if you help your faction grow. But then you have the 'neutral trader 'playstyles that would suffer. But historically did outsiders have any land rights in early medieval Europe? You probably had to be a Freeman of that culture/kingdom to even get the approval from the local government to buy land.
Norse trader: "Lord mayor, may I have permission as a peaceful trader to buy land for a business near your fine city?"
City mayor: "I can't sell a Norseman land in a Saxon city"
City Lord's: "peaceful, pffft"
City mayor: "guards, seize the warmongering Viking threatening to take Saxon land"
Norse trader: "wtf?"
Whenever I try and think about these things I like to try and play out such scenarios in my head to just try and think, how would they handle this back then.
Anyways...
I'll be posting some images later trying to show the map density to help give Tingyun a visual of what to expect in Europa 871. Been working on improving the map for playability, unfortunately making some areas completely hideous, but I went with a less dense vertice count to make the map stable. Iirc instead of generating at the normal setting I reduced it quite a bit which made the map sit at 170000 total vertices. After I get a handle on the mesh tools, I will try and decimate it down to a nice playable 120-130k which would be acceptable if your computer can handle VC vanilla. But I don't have any current problems so we will see. The map will not be as pretty as VC vanilla but it will be as pretty as I can make it :p