Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications
here and more information about what we think about issues related to modding
here.
We prioritize the general stability of the game we provide. Because of this, we allocate our resources to provide support for the unmodded issues more than the modded ones. IF the mod user can remove the mods successfully and manages to reproduce the same issue again on a NEW Campaign we can be sure that that crash is from our end and not related to the mods. This way is a much faster and efficient way in the long run.
The callstacks alone, can't provide enough data to pinpoint the crash reason 100% on mods. Even if the save files had mods in them for a while but deleted afterwards, that game is still open to any crashes that can result from mods.
If you can reproduce the issue in a new, un-modded and verified campaign please let us know!
Thanks for reporting and sorry for any inconvenience!