Summary: At long last the ever elusive stubble is now appearing on the facial hair options that are meant to have it. Alas, it is incredibly low-res and jarring. Honestly the whole facial hair options need to be redone and this is a game that's meant to be in full release, but for the meantime...
While raiding villages is all well and good, some of us feel sorry for the peasants. It'd be nice to have a more merciful option to raid an enemy army's baggage train as a sort of mini-mission similar to raiding a hideout. It'd be nice to be able to have options for - and even specialise in -...
Was just thinking while testing out the laughable bad Battanian Veteran Falxman, that swingeable polearms aren't really that fundamentally different from axes in Bannerlord but apparently use two different skill trees. Also, some are basically big slow axes you can stab with too (menavlion...
Injured troops and heroes always fully recover, after a certain period of time has passed. I propose that injured troops should still have a chance to die, affected by the Surgeon's medicine skill, post-battle. Injuries are not very impactful at the moment, except for slowing the party and...
When the melee lines meet, the AI attacks like they're in a drunken stupor getting constantly blocked by their mates to their side. It makes something which should be one of the coolest aspects of the game into an ugly, embarrassing mess to watch. Also, when I inevitably want to join the...
Summary: Accessing the Shields and ranged subsection trade tab in Poros right at start of game causes CTD with no error dialog boxes or anything, immediately exits to desktop. Rest of the trade interface is fine, even the 'All' subsection (provided I don't scroll down to where the shields and...
I absolutely hate enemies using shields.
As an archer/crossbowman, they'll pull a huge shield from their hip to their face faster than humanly possible, and catch your arrow. You can also aim over the shield at their exposed head but the magical shield still somehow stops it. Same thing when...
I'm planning a mercenary/trader playthrough with late-game taking a city as an independent, to start a small merchant kingdom. Mercenaries are going to be really important to my early survival, especially as I want to be quite picky with what clans I recruit.
However, mercenaries can be quite...
Basically I would like to see the troops of each culture have different strengths and weaknesses depending on what that culture is meant to be good at, rather than how generic they are now.
Atm there is a little variation in which troop trees excel at what, but it is typically because of that...
Playing the 1.5.8 beta, with the new pillaging system. When taking a settlement of the same culture, the player has no option but to show mercy. Annoyingly, this will still cause a relationship penalty with any cruel lords in the army.
This annoying as quite a lot of lords have the cruel trait...
Recently, while forced to siege with just ladders, I manged to push up the ladder and get on to the wall, but the rest of my soldiers struggled to get up and get a foothold... I was too outnumbered to be able to help clear the way and the dumb AI was struggling to get men on the ladders so no...
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