ClickForFreeBeer
Recruit
Was just thinking while testing out the laughable bad Battanian Veteran Falxman, that swingeable polearms aren't really that fundamentally different from axes in Bannerlord but apparently use two different skill trees. Also, some are basically big slow axes you can stab with too (menavlion, voulge) and then you have ones like the rhomphalia which do insane damage but are impossible for the AI to land half the time. Then there's the celtic-style leaf spear which
I propose a new animation to better reflect the historical use of bladed polearms a give them a bit more of a niche in-game. Specifically, the swing arcs should be much, much shorter, sacrificing power for the ability to actually hit the target in a battle. Overhead swings could still be fairly powerful, as there'd be room to raise the weapon at least 90 degrees + gravity. This way, swingeable polearms can act more like polearms with added utility (when wielded in two hands) rather than just being abused on horseback to clothesline other cavalry.
P.S. Taleworlds, please buff spear damage to be on par with sword thrusts.
P.P.S. Also, if you could could give the leaf spear head some half-decent cutting damage rather a miniscule amount of blunt, that'd be great. Thanks.
I propose a new animation to better reflect the historical use of bladed polearms a give them a bit more of a niche in-game. Specifically, the swing arcs should be much, much shorter, sacrificing power for the ability to actually hit the target in a battle. Overhead swings could still be fairly powerful, as there'd be room to raise the weapon at least 90 degrees + gravity. This way, swingeable polearms can act more like polearms with added utility (when wielded in two hands) rather than just being abused on horseback to clothesline other cavalry.
P.S. Taleworlds, please buff spear damage to be on par with sword thrusts.
P.P.S. Also, if you could could give the leaf spear head some half-decent cutting damage rather a miniscule amount of blunt, that'd be great. Thanks.