Did you finalise the list of houses that you want to put into the game?
I wanted to try making a Westeros map for a while, partially for my own reasons, but it would be useful for the mod too.
If I knew how many houses will be in game, it would help me to judge the scale. The map would have to be around 3-4 times larger than bannerlord's map if you wanted to make a castle/city for each house like in the game of thrones CK2 mod, so it would have to be cut significantly. The main problem that the North is sparely populated, so it would work well enough, but then you get to the south and there would be castles/holdings on top of each other. I also noticed there's a huge lack of cities in Westeros there's King's landing, White Harbour, Gulltown, Oldtown, Lannisport and MAYBE Hardhome, that's about it, and obviously you could make every capital (Winterfell, Sunspear, etc.) But you would still only have approx. 12 canon cities vs Calradia's 50 or so, So a decision would have to be made about which houses get upgraded to cities, and which ones will only gain castles.
For gameplay purposes it would be best to keep the map very evenly populated just like in bannerlord.
Obiously it can't be modded into the game until mod tools are released, but it would be great to have something ready for when the time comes.
Also, any reason you aren't joining the other game of thrones mod team? Don't take it the wrong way, but the idea of alternate history of event's don't justify a whole new project, you would all accomplish more together and faster. The alternate history bit could easily be an option, or a sub-mod for a bigger project.