Summary: I was just staying as an observer in the Duel Mode Server when the Client suddenly crashed without warning, this is a common crash, please investigate in detail
How to Reproduce: It is possible to stay on a duel server for long periods of time.
Scene Name (if related)...
Summary:
https://moddocs.bannerlord.com/playing-sounds/adding-custom-sounds/
I'm trying to add some sounds to Multiplayer Module by following the document in detail. But none of these sounds even recognize the soundIndex (soundIndex = -1) correctly or play properly in the game (Multiplayer...
Here's how you describe "AutoTeamBalanceThreshold" : Maximum player imbalance between team 1 and team 2. But by decompiling the "TaleWorlds.MountAndBlade.dll" I found that your code does this (in the image). By setting AutoTeamBalanceThreshold to 1, servers will allow 2 players imbalance...
Summary: Players may trigger "Not All Players are Ready to Join" after exiting the server abnormally, this will prohibit them from entering the server again until it is restarted.
How to Reproduce: Players exiting the server abnormally.
Also the community has given a behavior fix for this...
Summary: Dedicated Server Shutting Down with Delay during Map Changes. This problem is most likely to occur on servers with more than 40 players. It seems that lobby actively disconnects from the server during the map change phase. It is not clear why, but it greatly affects the number of...
Summary: Skirmish Client Will Crash after More Than 6 Players on One Side Immediately.
How to Reproduce: Make one side have 7 players, all players on a side with more than 7 will crash.
"[Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish...
Summary: Captain Client & Server Will Crash after More Than 8 Players on One Side at the Round Starts.
How to Reproduce: Make one side have 9 players after round start, Client & Server will crash at the same time.
Media (Screenshots & Video): There is no log or other information, because it is...
Summary: Captain Server Will Crash after Respawn a Large Number of Agent at the Round Starts. The probability of this issue occurring on different maps is different, presumably related to the number of respawn points placed on each map. But it seems that some community players have fixed the...
This has been a problem since the release of custom server files. For CN, disconnection happens every hour when there are players in the server, and there are not many players online anymore. Sometimes you can't even get into the game lobby without VPN enabled!
Fix your lobby and your custom...
I am very pleased that Taleworlds recently opened up custom battle servers in Europe and North America. Battle mode is definitely the most anticipated game mode, I asked @NIN3 several times if it could open a similar server in East Asia, only to be told that the custom server is still in a small...
Summary:
The new improved battlefield support system will gradually reduce the number of battlefield personnel
At one point, this support system turned 1000 men into 300vs300
Please improve this system so that the number of soldiers is always the same as the player set
Only the beginning of the...
Today I test some 2h weapons that are easy to CrashThrough in e.1.5.3.
I'm glad to see that things have improved. Now only 2h-hammers can CrashThrough the Shield. CrashThrough Damage also become more normal. But there are some problems need to be fixed:
1.In actual tests, these weapons...
I'm a Chinese player, I always have 50 ping in Cn server ever;
but now I have 128 ping in Cn server with VPN, even though a Thailand player have 28 ping in CN server without Vpn.
So, my question is where is the CN server now?
Official please give me the answer.
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