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  1. Nordwolf

    EU Skirmish Completed Bannerlord Draft Cup 3 - Sign Ups Open (3/56)

    Name : Nordwolf
    Nationality : UA
    Main Class : All
    Steam Link : https://steamcommunity.com/id/ikNordwolf/
    TW ID : soon ^tm
  2. Nordwolf

    Dismounting Horses should give Score

    Yes yes and yes, just a small note - damage should be calculated from damage received, not dealt, so the overkill damage is not counted.

    Obviously only ridden enemy horses should give you score. A horse should be approximately equivalent to half a player score in my opinion.
  3. Nordwolf

    Ok pettition worked. Now please cast ur vote for the future Duel mode when it comes one day. (Even though units within factions are likely to change)

    TBH I am surprised noone talks about the best faction - Khuzait, their spear inf has the nicest 1hs in the game and not 0 armour for less random duels.
  4. Nordwolf

    EU INT Duel European Duel Tournament III [32/32] [WINNER - Arni]

    Name: Nordwolf
    Contact Information: https://steamcommunity.com/id/ikNordwolf or preferably Nordwolf#9710 on Discord
  5. Nordwolf

    Throwing Meta is Ruining the Game

    Pila/throwing spear oneshots feel just as bad to infantry as they do to cav. Imo throwing spears shouldn't exist with current damage numbers.

    The sturgian and battanian throwing spear is a better cav melee weapon than all other spears, which is itself ridiculous.
    Make the throwing damage be about 70-80 to low armour inf, or about on the level of jarids or slightly higher, and make melee damage on par with other spears.

    Throwing spears/pilas should be taken for their versatility as a both a melee and throwing weapon. If you want throwing, you should prefer to pick dedicated throwing perks instead.
  6. Nordwolf

    Speed of item switching

    If you can't switch your weapon fast enough - eg. holding a spear and they are spamming you, a sure way to do it is to nudge them - press RMB + Kick button.
  7. Nordwolf

    Different approach on limits

    Just going to confess I am one of those that thinks 12 v12 is the lower limit for a fun & interesting match
    I would incline to agree to that. Although the current 6v6 is better than not playing at all ))
  8. Nordwolf

    1.5.7 and beyond

    dont nerf skirmishers please, they have been trash since release and now they are getting some attention, people don't like them because they could counter the archer meta spam
    Skirmishers were pretty good for several patches already. If you want to make them better buff their melee, not ranged capabilities. Otherwise it's just a nightmare for the slow moving heavy inf.
  9. Nordwolf

    1.5.7 and beyond

    Just spend a little time fixing the sound positioning and suddenly the car is actually manageable to deal with as inf. I can't even begin to understand why this issue hasn't been looked into since early beta - it's still basically impossible to distinguish the direction or position of cav. Even worse when there are several cavs nearby.
  10. Nordwolf

    1.5.7 and beyond

    Personally I don't get the buff to throwing, it felt useful while not being entirely op before this patch. Now we have 12-16 throwing ammo classes that two shot anything that is not heavy inf and still dies to cav easily because of low armour stats?

    This buff to throwing classes is a much higher nerf to heavy inf than it is to cav or archers in my opinion.
  11. Nordwolf

    EU Skirmish Completed Bannerlord Draft Cup 2 [BDC] (56/56)

    Name : Nordwolf
    Nationality : UA
    Main Class : All
    Steam Link : https://steamcommunity.com/id/ikNordwolf/
    TW ID : Nordwolf#5970
  12. Nordwolf

    Different approach on limits

    That allows horror compositions like 2 inf 3 cav 1 archer.
    Idk, I would rather play against 3 cav 1 archer than 2 archers 2 cav. I don't think they are any more "horror" as 2 2 2
  13. Nordwolf

    Different approach on limits

    Personally I would make it simpler, have only two rules:
    1. Max 3 of any non-infantry class
    2. Min 2 infantry at all times

    Basically allows you to play most comps without giving the ability to play 3 3, including 3 1 2 or 1 3 2
  14. Nordwolf

    Crossbows need tweaks to their aim spread asap

    What wrong with flick shots? If player skilled enough to do them he should be able. Stop making this game more and more casual.
    Flick shots are a case of 10% skill for 90% payoff, I don't think they have a place in a game like this. I think Warband had a great system for this, you could always do "flick" shots if you were not too rash with your movements. If anything, requirement for proper positioning and thought when aiming makes it less casual, not more.
  15. Nordwolf

    Crossbows need tweaks to their aim spread asap

    I think longer reload speed, slower missile velocity and longer aim time are better nerfs than accuracy reductions.

    If you quickly flick and your aim is accurate, you should hit, making it otherwise just turns it into a lottery shot which is somewhat even more annoying for both parties.
    Slow "flicks" shouldn't spread your aim, I am talking specifically about sharp movements, right now you can flick 60 degrees in an instant and your aim wouldn't spread at all.
  16. Nordwolf

    Crossbows need tweaks to their aim spread asap

    In short - you shouldn't be able to flick-shot with crossbows. Your aim should spread when doing sharp rotations of your camera, same way it does while walking. Also spread while jumping should be reasonably increased. I personally don't see any reason why crossbows should stay like they are...
  17. Nordwolf

    Cavalry is overpowered

    Team damage on horses is one of the best things to happen to cav in cRPG, and I would fully welcome it here.

    Even before team damage reporting it was never a major problem and served as a major limiting factor far cavalry in close teamfights.

    Another change I would love to see is to have the longest bump-knockdown duration be reduced, in the worst cases you lay down for like 3-4 seconds, which is insane in a teamfight scenario and should be reduced to no more than 2 seconds in my opinion.
  18. Nordwolf

    An open letter to the competitive community

    I think I would be speaking for a lot of players here if I say that most are waiting for servers and bigger battles than 6v6. And personally I would rather balance the game around 10v10 15v15 60v60 etc. and not around 6v6.

    But in relation to the tournament, I would prefer to play without limits in any case, as I think it would provide a better platform both for the devs and for players to understand the game more. If you want infantry fights or locked 1-1-4 compositions you should not do it in the only major tournament in Bannerlord.
  19. Nordwolf

    EU Skirmish Completed Bannerlord Draft Cup [BDC] (64/64 Players)

    Name: Nordwolf
    Nationality : UA, although find it weird that it's on the form
    Steam Link : https://steamcommunity.com/id/ikNordwolf/
    TW ID : Nordwolf#5970

    Can be cap but don't want to.
  20. Nordwolf

    Need More Info Netcode/rotation lerping overcompensates rotation resulting in hits not being blocked

    When doing quick movements, blocks often fail even when a block is held. This occurs to me quite regularly on skirmish and sometimes in duels. The problem seems to be with netcode overcompensating rotation which renders the character as more rotated on the server than they really are. This...
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