Need More Info Netcode/rotation lerping overcompensates rotation resulting in hits not being blocked

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Version number
1.5.2
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Main
When doing quick movements, blocks often fail even when a block is held. This occurs to me quite regularly on skirmish and sometimes in duels.
The problem seems to be with netcode overcompensating rotation which renders the character as more rotated on the server than they really are.

This video demonstrates static blocking angles for left block:

And this video shows how quick movements can result in failed blocks due to the problem above, as you can see in the video, I don't rotate past the static blocking limit and the block is held through the duration of the video.

For reference my ping is 45-47 in the videos and in general.

This issue has been a problem for a long time and results in quite a lot of lost control in the situations where quick movements are needed. It often makes it impossible to block very quick feints, especially against people with low ping.
 
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