Your point of view is relatively new, but it is undeniable that in reality, the two big families may turn against each other immediately due to one incident.
Agree, your analysis is in place. That will undoubtedly increase the vitality and randomness of the game world, which is exactly what I am after. At present, Bannerlord pays too much attention to the big functions of the macro aspect. This does require work, but some functions that seem to be unnecessary but greatly enhance the game experience cannot be ignored.
It is not impossible to add life to a companion in such a random companion system, but functions like the encyclopedia must be reformed. The encyclopedia is that the player is born as a god and knows everything.
I think family relationships and personal relationships can be distinguished but are interrelated. For example, family relationship = (family leader relationship + average relationship of other family members)/2.
Yes, it increases the gameplay of war strategy, but it loses a lot of exploration fun.
The game can continue to fill a lot of content, but I think that if the game develops in the wrong direction, it will be difficult for me to expect too much. The current game makes me feel that I am developing in the direction of fast-paced conquering, fast-paced battles and clicking the window. It feels like the player has already prepared the way to play as a king or lord when the player starts playing. This makes the player lost A lot of patience and fun in the early experience started from nothing to explore. I think it is not too late to correct the incorrect direction. Sorry for my poor English.
I can't say exactly what it is. Maybe it's character building or game atmosphere... All in all, it feels like something is missing.
In fact, I enjoy the feeling of starting from scratch in the early and middle stages, and the later games will only make me feel bored, so does warband. To solve the boredom in the later stage of the game, we really need to supplement the CK strategy, but at present, some of warband's risk-taking methods have not been completely restored, leading to the boredom faster than before.
I'm sure most Warband veterans don't want to be robots, and many of them complain about emptiness.
That's what I mean. Bannerlord doesn't need to be as complicated as CK, or as realistic as Kingdom Come, but have the immersion of Mount&Blade.
I had tried the ''True Gameplay Overhaul' mod and it used to be my hope to keep playing.But unfortunately the author had given up on updating it.