since you guys have "necroed" this topic I'll give my sincere opinion: First I want it to be whatever the devs have planned it to be, then I can give feedback to improve upon their idea, not change it.
The dream-game for this genre of which they hold "monopoly"(there's only M&B like M&B) would be something with KCD like combat, but more fluid, M&B base game system, RPG like quests even if radiant like in Skyrim, but a bit more interesting like the ones we see in Witcher 3 contracts, CK2 systems for RTS part, dynasties, and game length, but improved, with better simulation of fiefs. Such a thing would be extremely hard to do because KCD combat is clumsy due to it being too hard to simulate a realistic system for sword fighting, the rest can still be done in the game, though to reach such scopes for both dynasty and game length, the map would need to be WAAAAAY bigger.
The dream-game for this genre of which they hold "monopoly"(there's only M&B like M&B) would be something with KCD like combat, but more fluid, M&B base game system, RPG like quests even if radiant like in Skyrim, but a bit more interesting like the ones we see in Witcher 3 contracts, CK2 systems for RTS part, dynasties, and game length, but improved, with better simulation of fiefs. Such a thing would be extremely hard to do because KCD combat is clumsy due to it being too hard to simulate a realistic system for sword fighting, the rest can still be done in the game, though to reach such scopes for both dynasty and game length, the map would need to be WAAAAAY bigger.
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