What do you want Bannerlord to be?

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I want Mount and Blade Bannerlord to be somewhat like Crusader Kings (which it seems to be trying to be), with generations of npc families vying for dominance as you and your clan work to carve a place amidst the realms. Just like in Crusader Kings 2, we need dynamic events to shake things up like foreign invasions, noble rebellions and even uprisings by the minor factions. Where I want it to differ from Crusader Kings 2 is in its focus on your own individual struggles and adventurers.

And most of all, I want the storyline to either be completed or reworked because I want to rescue my siblings so I can get on with my own tale.

Yes, exactly. Bannerlord with CK2 mechanics would be the perfect game.
 
Like others have mentioned...I'm reluctant to make such a judgment or statement until I see all the currently-planned features implemented and properly working. Obviously also stability, bugs ironed out, and optimization, but I think those more technical aspects are outside the scope of what OP is trying to get at.

That said, between the two extremes of "Warband 2.0" and "something completely different", I'm somewhere in the middle. Of course, I want more depth, more features/mechanics, more complexity. But at the same time, Warband succeeded so disproportionately above realistic expectations for a reason. I want Bannerlord's "nuts-and-bolts" gameplay to go well beyond Warband's...yet still preserving that intangible appeal that made so many people love and keep playing it for years.
 
I want it to be a completed simulation of the handful of choices the player can make in feudal times. You are clearly not destined to live a calm life according to lore but at least you can choose to take a path which is indirectly but equally violent as being an advisor. What I mean is if you show accomplishments on any skills you have, let's take charm on hand, and go ahead convincing people to your lieges way that should be recognised by someone. After that important decisions and smooth talk situations can be asked from you.

I really think there should be a title system other than that just liege and vassal. Like GoT, you can be a warden of somewhere or can have a place in the council which has real meetings like feasts. Depending of the active policies decisions like war, peace or internal matters should be talked in these meetings and be put on vote. Less cut everything, more strategy included in this. I got tons of joy with combat but I think it can get old just by itself.

More ways to deal bandit annoyances. Not for free of course, meaningful ways like commanding your companion parties or buying mercs. It's pitiful when a huge lord deals everything himself/herself.

Prisoner issue has also huge game changing importance. Just to free very important people either for army or politics can be war reasons just by themselves. Reasons to go to war, reasons to make peaces. TLDR, I want to see this world as an alive place with mind games included on top of already very promising combat scenes.

Edit: Important prisoners might escape, only if they have people inside who they are really close friends and when it comes to player I think we should play that scenerio like a real mission. Otherwise no escaping, just ransom talk. Agreement is the only way out but at that table everything can come up according to the value of the prisoner.
 
最后编辑:
I want it to be a completed simulation of the handful of choices the player can make in feudal times. You are clearly not destined to live a calm life according to lore but at least you can choose to take a path which is indirectly but equally violent as being an advisor. What I mean is if you show accomplishments on any skills you have, let's take charm on hand, and go ahead convincing people to your lieges way that should be recognised by someone. After that important decisions and smooth talk situations can be asked from you.

I really think there should be a title system other than that just liege and vassal. Like GoT, you can be a warden of somewhere or can have a place in the council which has real meetings like feasts. Depending of the active policies decisions like war, peace or internal matters should be talked in these meetings and be put on vote. Less cut everything, more strategy included in this. I got tons of joy with combat but I think it can get old just by itself.

More ways to deal bandit annoyances. Not for free of course, meaningful ways like commanding your companion parties or buying mercs. It's pitiful when a huge lord deals everything himself/herself.

Prisoner issue has also huge game changing importance. Just to free very important people either for army or politics can be war reasons just by themselves. Reasons to go to war, reasons to make peaces. TLDR, I want to see this world as an alive place with mind games included on top of already very promising combat scenes.

Edit: Important prisoners might escape, only if they have people inside who they are really close friends and when it comes to player I think we should play that scenerio like a real mission. Otherwise no escaping, just ransom talk. Agreement is the only way out but at that table everything can come up according to the value of the prisoner.
Those are some pretty decent ideas. I think we can all agree that M&B needs to open to more playstyles other than simply being a vassal or a king. Only point in the game seems to be conquest which, as you've said gets old by itself.
 
What it already is but better and complete.

Yes and in addition to that I dream about ...

Soon (Weeks, few Months):
To get rid of the bugs, improve performance and better balancing should be clear.
And I know some of the points I talk about under this are already "fixed/included per mod" but should be ingame.

... an opportunity to store items in a castle
... improved AI behaviour on the battlefield and sieges.
... building a camp on the map which you can enter. (improves healing rate a bit for example)
... renaming of formations
... saveable formations
... Not only Looters, Sea Raiders, Steppe Bandits. More variety, different troop types, appearance and loot after a victory.
... make it possible for Kingdoms to make truce and alliance with other Factions.
... Feasts!
... Fill placeholders like my signature
... implement random events (finding purchase in the bushes, bandit ambush, Companion or soldier/troop has an accident etc.)


Later (after few months+)

... a deeper experience in things like relations, traits, character behaviours, politics, diplomacy, economics.
... more things to do in cities for that you can come back.
... more quests to create a questpool with different tasks to improve variety
... more options for companions like ...
• Send as a messenger (try to improve relation, send gold, insult somebody, get reinforcements etc.)
• Send Companion with high roguery/scout skill into enemy castle for infiltrating or something like that
• Give Companion with high Smith skill order to smith gear (possible if you camp)
• Possibility to harvest some wood in Forest areas while camping (depends on steward skill for example)
• Possibility to hunt while camping (Bow, Crossbow, Scout skill)
• better behaviour based on their traits (Dishonourable Companions plunder soldiers after a battle which causes little relation loss with honourable characters in the group over a time for example or special events happening between companions like in warband but more in depth.)


Dreams (perhaps never):

... hoping that the large map which was found will be real some day.
... more goods/items to trade
... implement ships (including seabattles, influences trading, transport troops)
... enhanced weather (including weather is visible on big map, can change while in battle, includes thunder)
• spices, other seafood, exclusive local goods (for example rare artifacts in the Aserai desert, real thick and warm Bearpelt near Tyal in the north, Falcons from Vlandia. Of course these were very rare and valuable.)


Reworked.

WiP
 
最后编辑:
So I have being observing quiet a bit and here is me trying to throw some rough rocks in this.

If it is really around 1 year EA compare to supposed 8 years main development, I think the pessimism many share here is not unfounded, as current main branch with this much incomplete. But it is possible this is just a early or stripped stable build as devs said there is also a alpha branch behind door. This is the kind of situation a Road Map can really make a difference, but it is also clear how that went in past couple of years for many games tho.

What I mean incomplete is I do think this is not much of a situation missing many features(or mechanisms, systems) but just most of them is either early implemented or product of theory crafting. It's like horse racing can be great, but it is not a thing in game (yet), however we do have descendants and age. This means the game is set to be not just a refined warband, as it is already trying to do what warband can do but didn't, even reaching concepts that exceeds warband. It is just very bareboned and feels like 20% here and there.

So in my opinion, I want this game to be the game it is meant to be. It will really be a shame to see it failed it's potential.
 
/signed

I have the same thoughts in the back of my mind. I hope the devs know what they do and yes, a roadmap would be very nice and would calm down some minds. Me for example. :grin:
 
I'll preface this by saying that I havent played previous M&B games, and my opinions really just relate to Bannerlord in isolation.

The core of the game is really, really good. It reminds me of an old PC game called Pirates of the Caribbean from back in the early 2000s; it's a little janky, but visual standards are high, at least in the areas that have received more polish so far. More importantly the game world is deep, and my interaction with it is deep in the sense that almost nothing is "canned"; your game world will look and feel quite different to mine when 50 years have passed. I'm pretty hopeful that with several years of patches and hopefully quality paid content packs, it could ultimately be one of the standout games I've played in my life.

With that said, my hopes for this game's general future, technology/schedule/developer inclination permitting, in relative chronological order:

- Game breaking bug fixes. An obvious step 1, but any major crashes and game-breaking stat issues that prevent the content that exists currently from being properly enjoyed.

- Finalising of existing content. Here I think of stuff like sieges, or custom kingdoms, amongst a number of other things; aspects of the game which have most of the mechanics in place and a heap of potential, but need some time either being tweaked and cleaned up, or secondary layers of interaction adding to flesh out the feature.

- Breathing some life into settlements/fiefs. A big focus on ambient sound, a bit of background voice acting, a sense of business and lives being led. Banners of the current owner flying. Hustle and bustle. As part of that, a couple more regular, useful gameplay reasons to visit and walk around. The reason I rank this highly is because it gives a lot of emotional context; you feel more attached, and its more meaningful when the castle is ablaze as besiegers scale the walls. The more effort put into this, within reason, the more rewarding the whole rest of the already existing game becomes.

-Somewhat related, but the more things I am able to own and customise in the game world, the better. The "how" of this obviously has to be balanced against the bang for buck, but allowing me to decorate my thone room, or my "personal quarters" etc, can go a long way to increasing my personal attachment to the world and the other things I do in it. This extends to potential customisation, in some way, of any type of land or property the player owns. Tying these things to an in game purpose, like other lords opinion of me if they see it for example, makes this effect even stronger.

- Somewhere down the line, naval stuff would be fantastic, and open up whole new types of gameplay. I appreciate the scale of challenge this can be, depending on how faithful and deep you want to go with it. Still, if pulled off well it would be an amazing addition to the game.

-Two types of major DLC I would for sure love to see; firstly, land based. It would be nice to open up areas beyond Calradia if appropriate. The other is time-based DLC, in the form of items and mechanics that represent social and military progression through the middle ages. Since this game begins in the seeds of the middle ages, it would be cool to me if future expansions focused to some extent on extending the time range that the game represents, and letting the player dynasty live through that evolution, CKII style.


Side notes and things that arent important per se, but would bring a smile to my face:

- lots of flowy, billowy cloth options, capes etc, but with a bit of attention paid to preventing egregious clipping (mostly inventory scenes and such, where weapons and shields get stacked on top).

- ability to create custom troop trees with variable costs based on equipment/skills/culture; maybe as extension of custom kingdom or something?


There's obviously a lot to improve and I'm sure theres a lot of crucial stuff to be done in the immediate term. I do feel that many of those somewhat obvious things will be ironed out in good time, and I've tried to focus more on where it might ultimately end up and what that road looks like in my dreams. Curious to hear what others think.
 
what if gta+total war had a baby
thats what i want this game to be
i want alot of things to do while having in-depth battle battle tactics, simulations and diplomacy
 
I want it to depict a believable and authentic medieval world which can be experienced the player can dive into. Warband was the only game that achieved this to a certain extent. It was a revelation playing my first campaign over 10 years ago.
Already back then I imagined what a successor would be like and blood ran cold when thinking about it. Just the same concept but with more detail and depth in every aspect. More options to interact with the world and especially people, plausible economy and diplomacy, better warfare and different ways to play the game.
So far with Bannerlord my dreams definitely haven't come true. The engine looks nice, economy is implemented and more transparent and there are a lot of new features that are going to right way. If TW would just fix all the bugs and wouldn't implement new features I'd say that Bannerlord is a great game. But it would still be far away of fulfilling my dreams of this medieval world I want to dive in. That's what I want Bannerlord to be.
 
I like the base they've built, so it would be nice to see that fixed up, and the very rough parts worked on, such as kingdom diplomacy being incredibly barebones. Since this kind of game is often all about mods, I'd like to see a really solid base of mechanics. As it stands now, some of the basic mechanics I'd like to see finished/polished to make it properly usable:

Battles. I think the collision issues both in terms of weapons and unit size are problematic. Fighting in formation is problematic. Archer not firing in formations. Cavalry only really doing the damage of their weapon instead of really devastating lines. Etcetc. I think it should feel a lot closer to first person Total War than it does.

Economy. I think they got it right by focusing on trade and production (caravans and workshops). That's really general and interacts well with the map, resources being tied to locations, the stuff on market being decided by marketplaces, etc. I'd like more interactions/control over caravans so that they are more interesting to set up well, and especially so that protecting them is more specific protect this route or area and not a global "don't be at war much, then dudes kill more caravans that roam randomly" thing.

Land and ownership. It's great how it interacts with everything else, but I think again there should be more agency. For instance, set up a food caravan to provide lots of food. Set up food production for extra food if you need it, but it might not be enough in an infertile area or with raiding. Right now it's spam small upgrades, not much interaction. I like that gaining land can be about diplomacy and politics.

Diplomacy/politics. This is extremely bare-bones and should be expanded so you can do the basics: Make deals around alliances, peace, war, trade and ownership.

Relation system. I like the idea, but atm it's mostly frustrating or a grind. I think it's important that it integrates with the rest of the systems, such as battles and trade (it does a little now, but more). I think relations are best when they correspond to the player liking the person eg a character you like to fight with or a recruiter close to your main base that has good troops, or correspond to likelihood of benefitting one-another in the strategic sense, for instance if you were essential in capturing a city for another clan leader, or you aid an ally in defending their home.

Lineage, family, characters. I think Crusader Kings 2 has a lot of inspiring things here. Making the game more character-driven adds a whole other source of appeal that interacts well with relation system, diplomacy, battle stories (rescuing a famous warrior and he becomes an ally!).

I think you get the idea. They're touching on many small things that are quite general, and they've made the pieces for things to interact. This is wonderful. I don't envy them their balancing challenge, but everything interacting will for me be the heart and soul of Mount and Blade.

Sidenote, I think the output of the smithing system is cool. Make the weapon you want both in terms of looks and functionality. Not sure the way the grind is set up is great atm.
 
Here's the thing. The core of the game is good, I mean the idea of it and what it could be is unlike anything other than warband.

But I can tell you what I don't want it to be, is just a reskin of warband. Sure all the mod-able features and tweaks are nice, it's good to have a community to help you build a game but with the success of warband and now this game there's absolutely no reason why they can't put the effort in to make the base game more than a neat battle simulator with questionable AI.

I'd like to see vast improvements to the AI, coming from total war I thought I knew ****ty AI as it's a running joke around there but bannerlord AI makes Total War bots seem like they have a genius level intellect. Everything from basic attacking and blocking, to mounted units just not working at all, to pathing issues from hell that make sieges laughable to 50 archers running in a circle from 1 cav unit.

I'd like to see this game be something better than the sum of it's parts because right now it's pretty much less than that sum. The battles are there, the campaign is there, the multiplayer is there, but everything is probably in the worst possible state it could be in given the amount of time in development.

Right now I have a sneaky suspicion that new features to gameplay will be few and far between and when the game is complete it will be something lesser or just equal to warband on every level except how it looks. I really hope I'm 100% wrong on this.

So what do I want the game to be? I'd settle for a true sequel.
 
Why re-invent the wheel or change a working formula?

Mount & Blade is unique, most of us are here because we've played and enjoyed the previous titles.

I'll be happy with a modern iteration of Warband which I've put a couple thousands hours into. Upgraded graphics, improved and expanded features, more polished combat, animations, commands, etc, I could go on... But what gave Warband its longevity was the modding community, which I'm glad to see will not change.
 
I'd like a solid sandbox and core gameplay, not necessarily much more elaborate than Warband, that can be built and expanded upon by the modding community. And I think we'll get that!
 
most of all an improvement over the combat mechanics of the first game.

so far no improvement,in fact zero change.10 years of development,we got a total war esque campaign system no one asked for, and broken character animations that are ported from the first mount and blade

someone hire more or new character animators please
 
I could make a long freaking post here about what I want Bannerlord to be, The real question is, can they deliver it? Answer is.. No.
 
Crusader Kings with combat. All of the foundations are already there, so I don't see anything wrong with the devs expanding them to their fullest potential. First, we need to make the game endlessly playable by adding civil war and rebellion so that no faction can hold the entire map forever. Even if there is no foreign faction at the moment, you will still be able to fight with other clans from within your own faction. Fully implement an inheritance system so that you can gain a fief by marrying into the clan that owns it and killing every other heir. Implement an intrigue system so you can do things like assassination and fabricating treason. Allow other clans to fabricate claims to your fiefs so they can go to war with you over it. Makes the personality of the ruler matters. Some rulers don't care if their vassals fight as long as no one grows too powerful, while other rulers are legalists who will not allow any infighting to happen. You can counter this by plotting to assassinate the ruler and crowning the heir with the personality you want. So many possibilities if the devs fully expand on the current clan and political system.
 
I wanted the successor or better yet this game SHOULD HAVE BEEN (Warband + Diplomacy mod) AS IT'S BASE. What I am witnessing now from the devs is a Warband 0.8. Seeing the same mistakes etc. Makes me believe these devs had nothing feom the beginning and just quickly **** out this product in hopes the modders could clean their asses, while getting paid.
 
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