soul_jak
Sergeant at Arms
Okay no one likes crushed through. Period. I get the idea behind the mechanic, but this should not punish players who can and do block the attack by taking insane amounts of dmg.
But, what would make it interesting and tolerable is if it staggered ur opponent similar to a kick or shove with like 1-5 dmg taken. And maybe have higher dmg hurt the shield if the opponent has one, this way the “crushed through” can be more fair to opponents and be used more as a team dynamic like a fellow archer can get a shot in or a hit from a really good blocker.
Also slow down the swings and faints of two handers in general and lower the swing radius.
Any thoughts?
But, what would make it interesting and tolerable is if it staggered ur opponent similar to a kick or shove with like 1-5 dmg taken. And maybe have higher dmg hurt the shield if the opponent has one, this way the “crushed through” can be more fair to opponents and be used more as a team dynamic like a fellow archer can get a shot in or a hit from a really good blocker.
Also slow down the swings and faints of two handers in general and lower the swing radius.
Any thoughts?