Recent content by gesia

  1. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Well, thanks for all the updates and ideas! 

    I would really like to work on this right now, but the office is keeping a pretty busy.  I will have to look into this in a few weeks.  I know the current version is barely useable.  If somebody wants to pick up on that that's OK with me.

    As to updating the war getting worse mod, I used it as a base but since the new troop tree and the item overhauls there is barely anything left that is actually used in the mod.
  2. gesia

    SP Musket Era GESIA Mod Pack 0.7

    @Caba`drin: Thanks for offer. Might just do that - but I think the fault is on my side. Something went wrong when I updated to v0.92...

    @th44: I appreciate the feedback as it is very specific. We should get into that as soon as the new version has been stabilized.

    @All
    I've kept you waiting long enough. As I said, I still have some issues that I'm working on but I've decided to upload a release candidate anyway. That gives you the opportunity to start playing and I will probably get some valuable feedback about things that still need fixing. Just bear in mind that this is a release candidate for a beta version - so yes, there are bugs. A lot, probably.

    GESIA Mod Pack 0.8 RC-3
    Direct Download (M&B-R)
    Direct Download (Private)

    Note: The release candidate contains content from mods (especially PBOD) and several features not yet listed on the main page. I'll update the main page when 0.8 is actually released. I hope that's ok with you, Caba`drin?
  3. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Well, I was going to release it today, but I'm still having a small but persistent issue with PBOD. And now I just loaded the wrong backup, I just hope that this isn't from when I think it is...
  4. gesia

    SP Musket Era GESIA Mod Pack 0.7

    I used your code, but for 4 caravans. I actually tried to reduce redundancy, but I didn't come up with anything useful.

    If you're looking for another idea: I've always wanted to track the price for which the player buy items (goods, primarily) to calculate the profit upon sale. That way it would be possible to grant XP for trading, charge taxes and display whether that was profitable or not. But I haven't come up with an idea yet on how to do that. Didn't look into it very much though, I need to get this released before they crucify me. :wink:
  5. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Yeah, the private server was down tuesday night. My mail server as well - first time that happened to me. Should work again now.

    Edit: Following up on bobross419's proposal to allow sending caravans to castles I just completely implemented a "multiple caravan" feature (as described by bobross419 in another thread). WTF? Well, it's a pretty awesome feature, so I'm glad I did. But I really need to stop myself from getting sidetracked like that...
  6. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Ok, THAT I didn't notice so far. How does that show? By the type of recruits, the clothes of the peasants, or something else? Which ones are affected?
  7. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Somewhere around the end of the month, possibly first week of February. Depends on how many issues I run into...
  8. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Yeah, there are some issues for several villages. Should be fixed in 0.8.
  9. gesia

    SP Musket Era GESIA Mod Pack 0.7

    There should be CSV file (parties.csv?) in languages/en. Try that for the # signs (at least for v0.71). But I don't know how to change the initial faction of cities/fortresses. You could probably ask that in Morgh's thread (http://forums.taleworlds.com/index.php/topic,183202.0.html).
  10. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Thanks for the credit, but the # sing for fortresses, the city/fortress locations, names and which factions they belong to are all part of the NeoNative mod, so it's the work of Morgh. I didn't change anything about it.
  11. gesia

    SP Musket Era GESIA Mod Pack 0.7

    That's kind of a strange thing, though completely unrelated to the mod pack. There are two main questlines in WFAS, for the Russians and the Polish. However, you can also get a quest to recruit "that guy" for Sweden. However, the story ends there as far as I can tell. 
  12. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Seems easy enough. :smile: I put it on the list.
  13. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Release date update for 0.8
    Since things have been getting out of hand during the development of 0.8 (mainly because this time I'm doing a lot myself) I've made a specific list of things that need to be done before release. So far it consumed about 65 hours of development. I did push some stuff to 0.9 and will cut down on the testing, but I still estimate another 40-45 hours. And since I'm back at the office now things will go a lot slower than last week. So I'm guessing the new version will be available in 2-3 weeks.

    Sorry for getting your hopes up several times and then not delivering. On the other hand, there's currently 19 points done on my list and 23 still in progress, so the next release will be a lot more comprehensive than initially planned and should be worth the waiting...
  14. gesia

    SP Musket Era GESIA Mod Pack 0.7

    Please, do correct me if I got you wrong.
    • If you meant that you want more choice in which faction's units you use (eg. you are a polish lord but want to use russian marksman) that should be possible in 0.8, if you are not at war with them. I've re-enabled the possibility to recruit from towns and then upgrade the units along the faction troop tree as it was in warband.
    • If your meant, that there was setting somewhere in warband that you could change once you had your own player kingdom - that won't exist WFAS, because you cannot really create your own kingdom any more.
  15. gesia

    SP Musket Era GESIA Mod Pack 0.7

    @firstkill: Yeah, several people found that these weapons don't belong there. And I always appreciate input.

    @jackx: Since PBOD introduces bodyguards AND allows you to continue battle after being knocked out this should actually get better already. We'll see whether that suffices or not.
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