bobross419
Sergeant
gesia said:I used your code, but for 4 caravans. I actually tried to reduce redundancy, but I didn't come up with anything useful.
If you're looking for another idea: I've always wanted to track the price for which the player buy items (goods, primarily) to calculate the profit upon sale. That way it would be possible to grant XP for trading, charge taxes and display whether that was profitable or not. But I haven't come up with an idea yet on how to do that. Didn't look into it very much though, I need to get this released before they crucify me.
Cool. I've actually already figured out how to base renown upon profit/loss for caravans as well as display the actual profit that is made. Regular trading might be a little too complicated for me right now. I'll be posting it up in the forge in the next couple days.