SP Musket Era GESIA Mod Pack 0.7

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Gooood :grin:

I tried change something to make a largest battles, but configurate lords army size isn't enough.You know...Polish Army is strong, so increase limit two times, Polish Army  has been undefeated - look husars.
What I want do.Incease size army for all lords, and unkeep hussars, making it stronger(lance, horse, armor).
Everything is good, but i have one retention.Why Polish Hussar dont have a pistol and saber, only lance.Lance, if you dont know, Lance of Polish Husars, had 4 to 6.5 meters.
For example : http://en.wikipedia.org/wiki/Polish_Hussars
There is a Polish website: http://www.husaria.jest.pl/
Fire guns http://www.husaria.jest.pl/bpalna.html
Saber http://www.husaria.jest.pl/szabelka.html
Lance  http://www.husaria.jest.pl/kopia.html
If you can do something with it, I'll be grateful!

Hehe...I hope, that you understand me, because, english isn't my native language  :wink:
 
@bobross419: Afaik no troop except Grenadiers had grenades. So, without the grenadiers, there aren't any grenades in the troop tree any more. But I'm always open for suggestions...

@firstkill: They had a sword, changed it to a sabre an added a pistol. English isn't my native tongue either, but I think that's what you wanted, right? :wink:

Edit: Also got some more stuff to work:
  • "traditional recruiting" from villages
  • mercenary contract pay based on your wages (hence, you'll come out with a profit)
  • more realistic calculation for the tribute you can pay to bandits (etc.) to leave you alone
  • and it's now easier to join a faction. For a merc contract you only need 5 renown, 5 relationship (to the lord, not the faction) and a bit of luck. For vassalage you need 50 (instead of 150) renown and 5 relationship. Also, since there are more bandits around it's easier to get some renown as it was in the vanilla game.
 
No biggy on the grenades.  I can add them back in on my own.  Seems other folks didn't like them, so don't worry about it :smile:

Great news on recruiting and joining factions.
 
I'd like to see a few more unique mobs running round...

Maybe something like an "invading army" from the English or French or something, they don't have to capture places, just randomly pop up with a few hundred men :p

Some different bandit types?

Also, can you change how much cash threatening a caravan gives. At the moment they give you something like... 20 thaler, at which I laugh and rob them, and proceed to sell all their crap for 4k + exp :p
 
Hey gesia.

It seems you start working on everything that needs balancing or is in some way half-done :smile: In that case I could give you a short list, only about 5000 things-that-TW-could-have-done-better :-p
Now, seriously, I have always laughed about the distribution of experience points. Escorting a caravan a long route gives you a heap of EXP (even if you dont encounter any difficulties) and collecting money for a noble does not. Although finding the other nobleman can be more difficult. In general, quests given by a mayor seem to give more EXP than those given by lords or village elders. No matter the object of the quest. I understand, that a village elder might not give you much money, but the EXP should be granted according to the effort. Training a villages farmers takes time...
But anyway, I'd understand if you don't want to start working on that as well :smile:

A second, smaller point:
If I take the quest to rescue a girl (it seems in those times, kidnapping the daughters of friends of mayors was some kind of a common sport / profession) and I ransom her from the bandits, I certainly have to speak to the bad guys again to send them to hell for their sins. I just gave them hundreds of thalers as a ransom, but what do I get from them? 70 thalers? 100? Something like that. Is that because the money is distributed among my troops? Or dont they have the money in their "inv"?
And beside, the EXP for that kind of quest is a joke, too :smile:
Is it possible to remember the amount of the ransom and give the money back to you in case you win the fight? And if you don't fight, everything is deleted when the bandits vanish...Would be a bit more satisfactory to bring back the girl AND the money without having to risk her life by fighting first.

A long text for a monday morning, I'm sorry :smile:

Have a nice week, everybody!
 
gesia said:
@firstkill: They had a sword, changed it to a sabre an added a pistol. English isn't my native tongue either, but I think that's what you wanted, right? :wink:]
Ok, but Lance, sabre pistol...it was a standard eqiupment for Husars...Now, they've Lance, or sabre.Early, hussars, was a light cav, but after XVI(?), has been changed on heavy cav.This is a strong point this units.Speed(they had the best horse), mass(heavy armor, full equipment).Dispersa these heavy units armed with lance, was strongest point this army.The wings were used only to scaring the enemy :wink:

"traditional recruiting" from villages  - very good :smile:In history like in book, was a..militia?levy in mass?Nobility and servants(landowners), were summoned to the fight with enemy(dragons, muskieters, pikmen)

Naresh said:
I'd like to see a few more unique mobs running round...

Maybe something like an "invading army" from the English or French or something, they don't have to capture places, just randomly pop up with a few hundred men :p

Some different bandit types?

Also, can you change how much cash threatening a caravan gives. At the moment they give you something like... 20 thaler, at which I laugh and rob them, and proceed to sell all their crap for 4k + exp :p

larger map? :wink: Its sounds good!


Maybe more cossaks parties? I've 80 different cavalry units in party, but bandits, patrols, have still 5-30.The'll have more troops?
I began attack a enemy's caravans, but loot is very low.
I support your last point :wink:

I've last question...Gathing(?) pistol have 200 to reload, is it good?

bug:
I had some "red line", after win the  battle "error script win"(or something like that)
 
I agree, there's a lot to rebalance and I'd love to get on it right away. However, I'm back at the office and 0.8 has been delayed enough already. I should try to get the bugs under control (the game is going berserk on me since I added PBOD) and get the release out. I can always adjust quest-specific rewards for 0.9 or put them in a 0.81 patch. (I have some in mind myself, e.g. the "get the debt back" quest which often yields 0 money and very little XP.)

As for the "invading armies" and "more bandit types": There's already a bunch of bandit types (check the troop tree). The problem is the spawning. I have yet to figure out how that's done and how I can make it spawn more types. As for the invading armies... It would be pointless if they behave like regular bandits. And if they are to be completely different in style and behavior that's a big one. I think this should first be approached in a mod, not a mod pack. The same goes for a larger map. If Neo Native expands the map, I'll gladly try to merge it into the pack, but a project like that should be driven by a mod.

I might look into the caravan tribute as it would make sense to adjust this the same way as the tribute from the player to bandits.

It seems inappropriately complicated to make the kidnappers keep the money so you can steal it back, since the loot calculation is completly seperate from the quest scripts and it would probably need a global variable or something for that - I dunno. Simply don't pay them in the first place.

Firstkill, I think we had a misunderstanding: Hussars have a good horse, strong armor, a special lance, a decent sabre and a pistol. There really isn't much else I can do for them! Also, it's not possible to ensure that they spawn with lance AND sabre. Unlike for ranged weapons, there is no flag that guarantees different types of melee weapons to be assigned.

The gatling pistol (and some other controversial items) won't be available in 0.8 any more as they don't fit into the original (historical) theme of the game.

Edit:
@Kmdr Mumm: Taleworlds didn't do anything wrong, Warband is an awesome game. It's Sich who made this mediocre mod called WFAS. That's also the reason why it's not allowed to port Warband stuff to WFAS - with the obvious exception of mod content which is owned by the modders.
 
gesia said:
Firstkill, I think we had a misunderstanding: Hussars have a good horse, strong armor, a special lance, a decent sabre and a pistol. There really isn't much else I can do for them! Also, it's not possible to ensure that they spawn with lance AND sabre. Unlike for ranged weapons, there is no flag that guarantees different types of melee weapons to be assigned.

The gatling pistol (and some other controversial items) won't be available in 0.8 any more as they don't fit into the original (historical) theme of the game.
1.Ok, Now I understand...I don't know, all rules of operation engine M&B's, so sorry for the trouble...

2. Oh..., I didn't use this one but, i thoght...machinepistol in XVII ?  :lol:

Ok.Now, all is clear for me, and I'll quiet to the release 0.8(I know...thanks God :wink:)

Good Luck!
 
The main reward of doing quests for nobles is the relationship increase...  and in the long run, that might prove more valuable than reduced prices in a town, given the amount of coups/rebellions you can end up staging in WFaS.

Vilalge quests are a different matter, again, the main gain is in relationship, but since villages are no longer your main troop source, and therefore a high relationship value doesn't get you more (and occasionally, better) troops, they could be a bit more rewarding elsewhere.

Not that it really matters, unless you fundamentally change the entire game, trade, property and investments are where the money comes from, not quests or loot.

Besides, it's SP - if you feel thoroughly underpaid or under-XP'd for a particularly arduous or hazardous task, ctrl+x will take care of that in an instant, and without the need to alter any of the files.

If you do tweak the quests and events, I'd focus on reducing the instances of instant death by spawning in front of a firing squad or in the middle of a crossfire when ambushed or otherwise confronting thieves in settlements... and this actually gets worse as the game progresses and the number of enemies in those situations increases.
 
If you want to boost relation with lords just do this...

Defeat them in battle.
Take them prisoner. (minor relationship loss, something like -5/-3 (npc/kingdom))
Talk to them.
Release them with no strings attached (major relationship gain, something like +20/+10)
Rinse and repeat.
 
@firstkill: Yeah, several people found that these weapons don't belong there. And I always appreciate input.

@jackx: Since PBOD introduces bodyguards AND allows you to continue battle after being knocked out this should actually get better already. We'll see whether that suffices or not.
 
You should someway make Faction ruling better. Im Swedish rebel, and cant find ANYWAY how to change "factions units" (in warband you could change guality of units, and that way they changed from Nord to Swadia)

Got it what i mean?

And i dont want to sound demanding, i just want to give tips to make mod better!
 
Please, do correct me if I got you wrong.
  • If you meant that you want more choice in which faction's units you use (eg. you are a polish lord but want to use russian marksman) that should be possible in 0.8, if you are not at war with them. I've re-enabled the possibility to recruit from towns and then upgrade the units along the faction troop tree as it was in warband.
  • If your meant, that there was setting somewhere in warband that you could change once you had your own player kingdom - that won't exist WFAS, because you cannot really create your own kingdom any more.
 
gesia said:
Please, do correct me if I got you wrong.

  • A
    • If you meant that you want more choice in which faction's units you use (eg. you are a polish lord but want to use russian marksman) that should be possible in 0.8, if you are not at war with them. I've re-enabled the possibility to recruit from towns and then upgrade the units along the faction troop tree as it was in warband.
    B
    • If your meant, that there was setting somewhere in warband that you could change once you had your own player kingdom - that won't exist WFAS, because you cannot really create your own kingdom any more.


  • I meant B. Shame  :cry: Now i just have to be vassal of Sweden...
 
Release date update for 0.8
Since things have been getting out of hand during the development of 0.8 (mainly because this time I'm doing a lot myself) I've made a specific list of things that need to be done before release. So far it consumed about 65 hours of development. I did push some stuff to 0.9 and will cut down on the testing, but I still estimate another 40-45 hours. And since I'm back at the office now things will go a lot slower than last week. So I'm guessing the new version will be available in 2-3 weeks.

Sorry for getting your hopes up several times and then not delivering. On the other hand, there's currently 19 points done on my list and 23 still in progress, so the next release will be a lot more comprehensive than initially planned and should be worth the waiting...
 
I'd like to request the addition of my tweak to send caravans to castles in the mod.

http://forums.taleworlds.com/index.php/topic,212241.0.html

If no one else is interested or if gesia doesn't want to add it then no worries, I can duplicate it on my system whenever needed.  Just want to see a great mod pack get even better :smile:
 
Out of curiosity, I've sortof joined up with Sweden through the guy you meet in the beginning of the game, but now I can't even request a town when I win it for Sweden, and when I talk to the King I can't leave the faction. It's like I'm sortof working for Sweden but not a part of their crew, and unable to work for someone else.

Could this be caused by any of the mods in this pack? or is this some sort of vanilla bug? Thanks for any info.

(EDIT)
Nevermind, apparently I'm in a contract position. Oh well. Sorry for the stupid question. Looking forward to the next edition, hope it'll be save compatible but doubt it of course.
 
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