This is something to expect when a game is in early access. During development it is fairly common that code changes in location A can have repercussions in location B. With the end result being that something that worked earlier is suddenly broken or has to be re-implemented.
That said i do believe xRePeNTaNCe makes a very valid point here regarding marking skills as unimplemented. It shouldn't be complex to mark skills as not implemented and display this information to the player. If nothing else i believe the time invested in such a (temporally) measure would pay itself back entirely by generating less reports from players related to skills that aren't implemented yet. At least i would suggest linking the "
Comprehensive List of Implemented Perks (1.5.2 main branch and 1.5.3 beta)" thread in the "
Known Issues" sticky in this forum, because as of current the known issues sticky does not seem to mention non implemented skill trees.
My point is that i expect changes to happen, and don't mind it. But i do mind when they change something without giving any information about it.
They could easely as xRePeNTaNCe say be noted somewhere.
When patch notes comes out it should give information about "All changes", as of now the entrire skill tree is being ignored except when adjustments to each individual perk are made.
Me playing 50 hours on patch 1.3.1, is used to how the game worked at that time, and at that time half the perks in stewart worked.
I came back to patch 1.5.1 and read through all the patch notes and not a single place does it say "Hey. Stewart perks doesn't work"
Everything else the patch notes say i will be able to adjust towards, and everything it doesn't say, i don't expect changes.
Me then going into the game expecting the patch notes to be all that is different, and play as if steward stil works.
It's by random that i joined here to report bugs, and got to see that alot more is going on behind the scenes with patches, than what is said.
Players that doesn't come here wont know that some perks doesn't work, and might think their game is bugged/broken, thus not bothering to continue playing. (There is a fan made website tracking what perks works, but for the love of god that is not how it is supposed to be)
Imagine grinding 100 hours for something that isn't "implemented" (it is but currently disabled/not working), to realize it was all for nothing, and the devs could have saved you that time by just telling you in the patch notes or ingame.
I don't wanna have to come here to see what has really changed, when the patch notes should tell me, and atm i'm not playing because i can't be bothered playing another 100 hours to reach the same dissapointment.
Probably wont be back till patch 1.6.3 or 1.7.1.
My entire gameplan of grinding steward as hard as possible to get the benefits, turned out to be a huge waste of time, and i would have played the entire game differently if i knew steward active perks didn't work.
I hope you understand my frustration, and as i've played alot of Early Access games i know what to expect.
But i also expect the devs to tell me what has changed, and inform me about what can be done, and what is a waste of time.