Fr0z3nW1ngs
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Finnaly got to lvl 200 in stewart and activated Reeve for an extra companion but didn't get the companion slot.


some one let me know about bannerlordperks site. lists what skill and perks are working at the moment. i use it quite often. dont know what or if connected to the main site or not, but is very informative on whats working and notFinnaly got to lvl 200 in stewart and activated Reeve for an extra companion but didn't get the companion slot.


I understand that things are changing for the better, but removing perks that hasn't changed, and not giving any information about it kinda takes away some of the fun.

This is something to expect when a game is in early access. During development it is fairly common that code changes in location A can have repercussions in location B. With the end result being that something that worked earlier is suddenly broken or has to be re-implemented.
That said i do believe xRePeNTaNCe makes a very valid point here regarding marking skills as unimplemented. It shouldn't be complex to mark skills as not implemented and display this information to the player. If nothing else i believe the time invested in such a (temporally) measure would pay itself back entirely by generating less reports from players related to skills that aren't implemented yet. At least i would suggest linking the "Comprehensive List of Implemented Perks (1.5.2 main branch and 1.5.3 beta)" thread in the "Known Issues" sticky in this forum, because as of current the known issues sticky does not seem to mention non implemented skill trees.

I hope you understand my frustration, and as i've played alot of Early Access games i know what to expect.
But i also expect the devs to tell me what has changed, and inform me about what can be done, and what is a waste of time.

Grinding steward? Steward levels equal fast to scouting. just have the food diverse as possible.
But yes, the Perks are not working, got me cold too.
you dont have to be QM tho. the bonus from that, under the "i" button- the bonus troops, is automatically added i think because none of the perks are implemented yet. noticed that when using clan parties. you can set them-companions- to whatever you want since they are the lead of their own party. noticed this with the brother, who has i think a 140 in steward, he has the same amount of troops whether he is assigned as the QM of his party or not. same goes for your main character, you have the same amount of troops whether or not assigned as QM, you just get the bonus troops.Being the quartermaster, and having the highest morale possible + good food variety gives the fastest lvling.
This includes fighting over trading and other strategies early on, as fights gives smaller morale boosts. (I took every possible fight).
I spent all time possible having the highest morale possible. My scouting is at lvl 76 while stewart is 224 lol.

you dont have to be QM tho. the bonus from that, under the "i" button- the bonus troops, is automatically added i think because none of the perks are implemented yet. noticed that when using clan parties. you can set them-companions- to whatever you want since they are the lead of their own party. noticed this with the brother, who has i think a 140 in steward, he has the same amount of troops whether he is assigned as the QM of his party or not. same goes for your main character, you have the same amount of troops whether or not assigned as QM, you just get the bonus troops.
i will normally assign my character as surgeon till i get to 25 in medicine for the hp boost, then switch back and forth between surgeon and scout so that i can raise those 2 skills--- even tho none of the scout perks, well all cunning related perks are not implemented yet, tho we still get the bonuses listed under the "i" button for being higher in those skills