Leonion said:
Old faces are just textures. Meshes are not involved in any way, afaik.
It's pretty rare for organic textures to be done solely in Photoshop. To get decent textures (no seams, minimal stretching, minimal pixelation), and to get normal maps that aren't absolutely awful:
Take quad mesh
Unwrap the UV's if not already done
Subdivide the bejeesus out of it
Apply tileable texture
Sculpt in veins, muscles, bones, wrinkles, etc.
Paint colours directly onto the mesh
Projection paint (like decals, but the images directly overlapping the diffuse)
Export the sculpted mesh
Export it's diffuse map
Generate normals for the low-poly quad mesh from the high-poly sculpt
Et voila.
If there are no bodies and heads modeled in quads, it's a nightmare; you have to create an identical mesh from scratch - polygons, skinning, and the UV map.
Plus I've listened to "grass" sound which is more like "earth" sound. Doesn't fit castles either, imo.
Plus you said footsteps are silent. Leave them silent then. Why do you need this clanking in the first place?
It took me just a couple of minutes of tests to get annoyed by it.
You're annoyed by characters having footsteps? For me, it's the opposite. Having characters with hulking frames making nary a peep when they move is jarring. It's a right immersion killer once you notice it, if you ask me.
If it's not possible to edit the footstep sounds, I'd say that the tavern at least should have the bottom floor changed to a wooden one. Stone just don't sound like a hollow crate.
If it possible, I went and extracted 5 individual footsteps & 1 landing sound from one of my Foley folders: https://mega.nz/#!vtFl1DrS!KHReZ5HI9D_OWIiz4QjJx-iah-LZlh5IJyqiZ4uko1Y
MajinCry said:
I'm using the latest build, so it might be a bit different than to what you've got running?
Definitely no.
Sounds are one of those things that are edited very rarely.
To summarize:
1) There is little I can do about sounds in module system.
2) I really can't hear any problems in sound balance, so I'm not gonna try and fix the issue I can't detect.
Most people here don't have an exceptional hearing.
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It's not really an issue of exceptional hearing, it's that people have the volume turned waaaaay down because the weapon sounds are insanely loud, so things such as the UI, footsteps, horse hooves, world map gallop, etc., are inaudible. Folks don't know those sounds are even being played.
Hell, audio works wonders for immersion. It's the most neglected facet of games, when it can do so much. It's what I've consistently modded into Bethesda's games post-Morrowind.
On a side note, though...
Is it just me, or travel_rhodok and ambushed_by_swadian are absolutely UNBEARABLE?
In my game, I turned off music completely just to never hear them.
They almost make my ears bleed.
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P.P.S. I just remembered I saw old female faces in some OSP (or was it just a pack for personal use?), but they had some weird compression my GIMP couldn't handle and were bigger in size than they should be (170KBs).
There are a whole bunch of DXT1-DXT5 .dds compression methods. Probably used one of the more obscure ones so Gimped flipped out.