Recent content by Dragonchampion

  1. My Musketeers, Reiters and Pistoliers of Pendor

    If you look down a bit, you'll see that I specifically asked how to add in muskets into Pendor myself. Is there any way you can pass me the corrected files via PM?
  2. Riding animation bug

    That's intended, and modelled after how they really held their weapons back then. It was down to the right of the horse, letting gravity deal most of the work.
  3. Morgh's M&B WB/WFAS Editor v1.50

    How do I make a new mercenary unit? I'm trying to figure it out and doing a lot of googling but I can't seem to figure it out.
  4. Bug Reporting HQ

    Ptaxia, in the New World, is placed in such a spot that you are unable to explore the island it is on. This is a problem, as I used cheats to get off the cliff it's on and found 2 different exploration spots that, if I hadn't cheated, would have been inaccessible.
  5. Bug Reporting HQ

    When the Cathars meet you, the Bandit voiceover plays at the same time as the Cathar voiceover. Just a simple bug I found.
  6. SUBMOD v3.0.2: Remove Trade Good Rarity

    So, after playing around with this mod for a while, I realized that the capability of a submod isn't only for those that know coding. So, opening up some of my editor programs, I did some work on something I was quite frustrated with: The trade good Rarity. This causes everything to be a guess...
  7. Destructable walls

    Quite excited for that then!
  8. Troop Enrichment: More Soldiers for Nova Aetas!

    Alright, so the problems are:

    Papal Lancers get de-horsed and made into Geroian Guards

    Mithridian Lancers do the same; they LOSE their horse when they are promoted.

    Turghun Militia become Infantry (Footmen), then Turghun Footmen become Sabadar ARCHERS, and then the archers, become Kwahadran HORSEMEN. Completely nonsensical.

    Those are the major issues I've seen.
  9. Destructable walls

    Seems interesting so far. I'm slightly mroe interested in the Cannons though. You say artillery is coming... will you be using the grenade code from With Fire and Sword, and how it takes out an AoE of enemy troops?
  10. Troop Enrichment: More Soldiers for Nova Aetas!

    Oh wow, I didn't know that I was missing out on that much. Yeah, those troops round out things, But I do believe there are some issues that should be addressed, like Archers becoming calavry, and infantry turning into cavalry too. It's a bit annoying when you specifically want something for your army, but they end up evolving into cavalry or something completely different than what you have in mind.

    And what about the other minor factions? Swiss Guard for the Papalcy? Or Merchant Musketeers for Zandar?
  11. Troop Enrichment: More Soldiers for Nova Aetas!

    So, right now, Nova is feature-rich, but Troop-Dry! Each faction has hardly 8 unique troops, and only 2-3 max final "treetips". So I am making this thread so we can work on troops, perhaps get QUin to add them to the game. Quin has a lot of work to do, so if we can manage to help him out by not...
  12. Main Topic

    Just FYI, the Moddb link for 3.0.2 is broken, so I can't get the version with the Shaders.  :???:
  13. Suggestions, Ideas, and Information

    Thanks for the responses, Quin!

    Anyways, on to my responses.

    1. Lack of Wars? I haven't noticed anything like that. If anything the kingdoms have mostly alays been at war; but I have stayed around the Swadian area anyways. Zandar has remained neutral most of the time, but even they fought the Sultanate, too. The Order has fought, same with the Norse... I've seen uite a few wars and updates on them pop up almost every week. It seems consistent, around par with PoP.

    2. I'll try that shaders addon immediately. Sounds fun.

    3. The only bugs I have found are two different ones; After accidentally Shift+clicking into the water and then normally going back into the harbor or docks, the boats never work again and tell me that player party is an invalid party ID. Also, I do experience an odd problem with colonies; Wells are what increase my population, not houses. Houses do nothing, but when I place a well, it increases my population maximum. I started placing wells inside of houses, to make it look better, but of course this means I have to build a house AND a well.



    For Trading, I have tried to do the prefix-items as best I can, but again, with the prefixes, trading is just downright painful. Can Oil, Iron, Wool, Silk, and Pottery have no prefixes then? Just those trade items? That way some trade items can have prefixes, and those main ones are just normal items.

    New World Treasure hunt locations? I haven't seen any of them. Is there some way to make them appear? I used the cheat "view All" to look around, but saw the New World was really empty, so I assumed it was just a blank location for colonies.

    Gathering. Since Smithing is coming, all I can do is plead with you to add hides to the hunting. Perhaps require hides for tailoring. As for the speed of the gathering, I had to spent 7 hours of my 20 just gathering. It was infuriating. Again and again, I would mine out the area, then leave and return. The absolute worst part of it was the stone. There's only a total of 6 locations to mine in a single stone quarry, and you have to go uphill to get 5 of them meaning you have a long way to walk. it was an absolute infuriating job, just pure repition. If we could have servants or companions mine for us instead of us actually do it, that'd be a lot better. Perhaps a tradeoff for breaking a pick 30% each run instead of 2% of the time? So when you send a companion, it has a high chance  of breaking your pick but gives you the stone. Same could be for gathering timber. Timber however was a lot easier. Just a quick walk to the first zone straight ahead of the entrance, and you have a nice amount of timber there; about 15-16. Then repeat until you have the amount you want.

    Brytenwalda allows you to make carts. I STRONGLY suggest you add this into Nova, because of the amount of resources we need to ship around the world. If you want, perhaps have it be a part of the player faction, so that bandits will attack if it you go too fast and aren't escorting it.

    I do have another idea to add! What if you can buy houses in villages? It'd increase the prosperity of the village permanently (making it so that they won't drop to very poor after being raided), make the lord of the village happy with you, and also give extremely low income. (100/wk) If you do that, you might be able to remove hovels from cities completely.
  14. Suggestions, Ideas, and Information

    So! This mod is really shaping up to be one of my favorite mods, easily on par with Prophesy of Pendor. After playing for about 10 hours a day for 2 days, I'm ready to give some advice, ideas, suggestions and even some tips. ~~Problems~~ Problem 1: Wood and Stone gathering is much too slow for...
  15. Great battle or other music ?

    I suggest looking up Two Steps From Hell's work. They have a youtube channel, and their stuff is often used for trailers and such. They have tons of epic soundtracks for fantasy and medieval.
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