HooTmAn said:From Kale at the Nexus Forum:
Hello everyone! I would like to announce that my full attention is focused on a new update!
I cannot give an accurate date of when this update will be out. It may be months. It may be weeks. But it will definitely not be a few days.
Update Priorities, upcoming features, and possibilities:
HIGHEST PRIORITY (These changes are extremely likely to be in the next update):
-Add in the best looking vanilla VC armors. I will only put the most choice and nice looking, historical cut of armors back in.
-Remove ugly and buggy BE armors. This is a very high priority
-Hammer out bugs and issues. MAJOR priority!
-Completely revise the nexus description. MAJOR priority
-Either remove or heavily revise the Taleworlds forum description
HIGH PRIORITY (These changes have a good chance of making the cut):
-Incorporate freelancer into BE
-Tweak several txt file mechanics
MINOR PRIORITY (These changes will be considered and may make the cut):
-Fix music bugs
-Add in new music and change the tone of music to have a sort of "balanced" feel
-Make a moddb page
-New video. Without fuzzy HDR!
More will be added to this comment at a later time. A changelog will also eventually be added. Get hyped BE fans.
Keep in mind that I am a beginner at best with Python code! I cannot promise you that advanced code changes (like freelancer) may be added.
EDIT: For me, i will give Kale new stuff, too. To put in that new Update then. I have to do a lot this year, so that new update may have the last "big graphic changes", too.
-More improuved Scenes and fixed Scenes
-Some new Textures, Meshes for the Flora
-Fixed some horses
-Changed a BigRock Formation, so no more stucked troops at all.
-Added new Props to some Scenes
-Some Collisions improved
kalarhan said:Celticfury3 said:why the Irish and Britons don't have tier 5 troops
short answer: factions are not created equal. Each one, in special different cultures, requires that the player learns a new playstyle as the troops are different (more or less cavalry, skirmishers, archers, spears, swords, etc).
there is also the historical factor and gameplay balance reasons behind the troop tree design.
if you want to change it visit the modding section. If you want to discuss the variation by culture visit the lore section. If you want to discuss game balance create a new thread for that.
kraggrim said:Celticfury3 said:Hey so I am on a Royal sandbox, the one where you start as a king, and I rule Cornubia. I am a bit concerned because when the messages come up for all the possible rebellions, there is one in Ireland, on in Wales, and the other is one of my vassals. Back earlier in the campaign our relations were horrible because he had no fiefs but not Ive got him beefed up with 3 forts and a village, and our relationship is 90+, but he is showing up in the "possible rebellions" rumors and I am a bit worried about what he may try to do. Any help?
Is he the former king? I seem to remember in Royal Sandbox the guy who's normally king ends up as a landless vassal of yours. No idea if it's possible for him to start a rebellion, could maybe happen as your kingdom is technically the player kingdom and not the original Cornubia. Who knows, sounds like an interesting situation could develop . I wouldn't give him any more walled centers though.
motomataru said:It may not be released until after Gamescon...
Thanks for the reminders.
Still thanks a lot lad ! Didn't think this link would add info about VC. If the admins agree I might just let this thread live so people as dumb as me can quickly find it in the search bar.
Yondering said:motomataru said:We'll let it remain in beta two weeks more. If it turns out not to cause any more major bugs, we'll release it.
Don't mean to sound impatient, but.. well, I'm getting impatient. Seems to me our two week time out is over soon. Any chance we'll see *.25 this week?