So far we've been having to handle the full rage RNG at each game start which basically brought me down to literally having to stare at character creation screens uselessly for if you don't spawn certain wanderers from the get go, the game can get excrutiantingly annoying over-time (it also totally breaks some builds by making them not viable due to a lack of companions to compensate for missing skills)
I mean, we got Spicevendor and Swift which are both quintessential for the entirety of the game (both caravan runnings at the early-mid, and governors by late game). We also have on average at least 2 decent party leaders for each culture, which we should also turn into caravaneers as early as possible to raise their trading scouting and stewardship for leading war-parties later down the line. If the game fails to spawn at bare minimum 2 Wanderers between Spicevendors or Swift and at least 3 Party Leaders, your save is virtually corrupted and you must restart because for those to spawn overtime's excrutiangly unlikely.
Why are we being shoehorned this lunacy's beyond my comprehension capabilities, really. This should be changed, either force spawn certain classes at all times, limiting the amount of RNG, or add some form of us manually creating/spawning those through in-game questing / actions. As is it's yet another form of "save-scumming" forced upon us all...
It should also be a priority fixing the crashes related to Wanderers, the reason why this has been a known since 1.7.2 (from my experience) and never fixed is also quite hard to understand
I mean, we got Spicevendor and Swift which are both quintessential for the entirety of the game (both caravan runnings at the early-mid, and governors by late game). We also have on average at least 2 decent party leaders for each culture, which we should also turn into caravaneers as early as possible to raise their trading scouting and stewardship for leading war-parties later down the line. If the game fails to spawn at bare minimum 2 Wanderers between Spicevendors or Swift and at least 3 Party Leaders, your save is virtually corrupted and you must restart because for those to spawn overtime's excrutiangly unlikely.
Why are we being shoehorned this lunacy's beyond my comprehension capabilities, really. This should be changed, either force spawn certain classes at all times, limiting the amount of RNG, or add some form of us manually creating/spawning those through in-game questing / actions. As is it's yet another form of "save-scumming" forced upon us all...
It should also be a priority fixing the crashes related to Wanderers, the reason why this has been a known since 1.7.2 (from my experience) and never fixed is also quite hard to understand