Previously, overriding main_map_snow_flowmap crashed custom campaign maps. This is no longer the case if the custom flowmap is imported from the Resource Browser into "<YourModuleName>\Assets\world_map" with "Do not compress" , "Do not generate mipmaps" and "Don't Degrade" boxes checked.
However, while the snow flowmap appears to correctly control snow appearing on settlement map icons and the change of flora trees to their snow/winter/alternate variations it isn't painting snow on my custom terrain, leaving the campaign ground out of sync.
Something must be missing or bugged, as snow works perfectly well in Calradia. The only snow visible on my campaign map is snow permanently painted in my diffuse vista texture.
More surprising, a lot of settlements south of the moving snowline (as seen in flora) have no snow on their campaign map icons (correct per flowmap) but on entering the settlement mission scene there is snow where it shouldn't be per the custom flowmap.
More surprising, a lot of settlements south of the moving snowline (as seen in flora) have no snow on their campaign map icons (correct per flowmap) but on entering the settlement mission scene there is snow where it shouldn't be per the custom flowmap.
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