Replace estimated wait time to people in the lobby

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TW's estimated wait time system is just another joke. It's just a random number generator. I like the idea, but with the low player base, you should consider showing us how many people are in the lobby so we can decide whether to queue or not.
 
The calculation is a true mark of the genius of Taleworlds. How long does it take to find a game when you cannot find even two people to play? Where do they get the variables that estimate how long it will take at least another player to hit the queue button? As someone with many math credentials, not even I can fathom the immense genius required to draw such numbers from.

How dare you try to take away Taleworld's ultimate algorithm and mock it so. Perhaps this is the reason it took 7 years to release the game. To develop such a variable that can instantly predict human interest -- and in fact even the future, and in moments output a number which tells you with near certain accuracy the amount of time, down to the SECOND, that you will have to wait before another player becomes interested in Bannerlord enough to hit the button. Sad!
 
The problem aint how long the timer tells you to wait but how much time you actually wait which is the real problem here
 
The calculation is a true mark of the genius of Taleworlds. How long does it take to find a game when you cannot find even two people to play? Where do they get the variables that estimate how long it will take at least another player to hit the queue button? As someone with many math credentials, not even I can fathom the immense genius required to draw such numbers from.

How dare you try to take away Taleworld's ultimate algorithm and mock it so. Perhaps this is the reason it took 7 years to release the game. To develop such a variable that can instantly predict human interest -- and in fact even the future, and in moments output a number which tells you with near certain accuracy the amount of time, down to the SECOND, that you will have to wait before another player becomes interested in Bannerlord enough to hit the button. Sad!

the algorithm: https://en.wikipedia.org/wiki/Random_number_generation

Random number generators have applications in gambling, statistical sampling, computer simulation, cryptography, completely randomized design, and other areas where producing an unpredictable result is desirable.
 
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