TengriBless
Banned
There's no legitimate answer to this question which wouldn't immediately descend into conspiratorial speculation on why the developers generally can't / don't bring out a good game out of Bannerlord.
TW official answer on this is wanting to keep a certain level of 'code integrity' and a not wanting to introduce 'foreign code structures' when the game is still unfinished... and is still a work in progress. This is a pretty standard reason why most companies don't integrate mods. Certainly not before official 'full release' date anyway.There's no legitimate answer to this question which wouldn't immediately descend into conspiratorial speculation on why the developers generally can't / don't bring out a good game out of Bannerlord.
"Fast paced""Too complex!"
I understand why devs wouldn't answer to that question. What I sincerely expect from them is at least considering the option I suggested. Because this game lacks core gameplay elements which should've exist already. The most important and urgent element this game lacking is diplomatic actions in my opinion.There's no legitimate answer to this question which wouldn't immediately descend into conspiratorial speculation on why the developers generally can't / don't bring out a good game out of Bannerlord.
Seems like there would be some business or ethical issues with selling the work of unpaid, 3rd party modders.
Can they realistically do that? How much is a mod worth? They tend to be labors of love that take quite a bit of time. Paying a fair price would be pretty close to hiring a bunch of subcontractors. Offering peanuts would be insulting.Then pay them like Bohemia Interactive does
Can they realistically do that? How much is a mod worth? They tend to be labors of love that take quite a bit of time. Paying a fair price would be pretty close to hiring a bunch of subcontractors. Offering peanuts would be insulting.
I mean, I'm not opposed to the idea, but is it workable?
Haha either you've never played Bannerlord or never played Warband. They've added everything Warband had except useless stuff like feasts (yeah, fan favorite I know) or quest like "deliver a message"That's because they hate the concept of actually controlling your character and his/her acts. They run away from immersion, aka "micromanagement" word they made up to cover their incompetence.
In other words, they want this Fortnite brat who can't comprehend anything other than fast paced action games to buy the game too so that's why developers deliberately avoid everything that made Warband a legend
They literally have a post about what they are working on/will work on implementing.Maybe the fact that they never ever tell us what are they working on currently and the best we can get (if we're VERY lucky) is "No patch this week, no ETA"?
1. They have their own list of planned features.
2. Needs to be compatible with consoles.
3. Must not cause performance issues.
4. Must not be foreign code, so they must reimplement everything from the start.
5. Must not "add micromanagement".
6. Must not be confusing for mainstream audiance.
7. Must be tested to be compatible with every new code refactor.
8. Must not waste time from doing a code refactor grindset.
Really? Well i have been playing Bannerlord since last year and i yet to see sending ambassadors, lord shenanigans, lady stuff you mess until marriage, diplomatic missions, village upgrades, personal relationship scores for each noble apart from their faction, all those immersive dialogs with nobles and literally a bucket list of features which would take an essay to list all of themHaha either you've never played Bannerlord or never played Warband. They've added everything Warband had except useless stuff like feasts (yeah, fan favorite I know) or quest like "deliver a message"
battle sucks too tbhReally? Well i have been playing Bannerlord since last year and i yet to see sending ambassadors, lord shenanigans, lady stuff you mess until marriage, diplomatic missions, village upgrades, personal relationship scores for each noble apart from their faction, all those immersive dialogs with nobles and literally a bucket list of features which would take an essay to list all of them
Your comment about features that enhance immersion such as feasts is screaming how kitschy you are by the way, target audience of Taleworlds. People like you are the ultimate reason why this game sucks the moment you leave the battle and look at the other aspects of game.