Just want to add that patch numbers are (kinda) arbitrary and doesn't really have to reach, say, 1.6.9 before going to 1.7.0, so they didn't "jump" over anything. The middle numbers are like milestones they decided on, and they would move the proper number when they reach one. The last digit is just whatever amount of patches they need while working to the next milestone. This also means that there's no standard to assume like, the development would end after 1.9.0 or something like that. As I said, they're kinda arbitrary.I'm just asking because you made a huge jump in numbers
No.I'm just asking because you made a huge jump in numbers, and eventually the game has to be finished one day. Off course it will patched as any other game.
+1The game is not finished until BANNERLORD adds BANNERS!!!!!!
DLCs are a legitimate way to earn extra money as long as they don't purposely hamper the Mods.The game doesn't have a release date - when it does; THAT will be the 'final' version.
Though as we already know TW want to sell DLC; so support for this game will still be going on for years yet.
Voices inside my head...Source: Trust me bro!
Never mind.'I have a quick question.'
There are no major features on their roadmap remaining (banners are not a major feature),
A common thread in dev posts is that many aspects of the simulation only appear barebones because very little info about them is presented to the player. But the complexity is somewhat visible from the sensitivity of the economy and notables to seemingly minor patch tweaks.I dunno, I feel that non-war mechanics remain somewhat barebones, except perhaps trade.