LioneI
Regular
Here a couple exemples:
- Increase the cost of a caravan
- Decrease income from caravans
- Introduce some sort of inflation or corruption : with every additional caravan, each new caravan brings less income
- etc.. For this case, only this comes to my mind, but I'm sure there are a lot more ways to deal with it without holding the player.
Voila that's it, I just didn't like the way taleworlds dealt with those issues. And by the way, I don't care if AI is also limited, just give the player more freedom.
Sorry for grammer, hope you understood
- - Number of compagnons
- - workshops
- - caravans
- - Number of parties you can create
- - etc..
- All of the above is limited for the player. Some are strictly limited, some depend on player's clan tier but still limited to a certain number.
- Overall I think there are too much unexplained limitation for an open world rpg. This limits the players freedom in the game and thus affects the immersion. I think it's safe to say those restriction are not only unrealistic but also senseless for the game's lore. However, I understand that they were introduced for the sake of balance, but it's a very lazy way of dealing with balance issues. Usually open-world sandbox games tend to use this type of balancing at the last resort in order to not limit the player's freedom for no good reason. But it's seems like Talewords didn't bother itself at all, and just put a lame limitation on the player to balance things.
- Increase the cost of a caravan
- Decrease income from caravans
- Introduce some sort of inflation or corruption : with every additional caravan, each new caravan brings less income
- etc.. For this case, only this comes to my mind, but I'm sure there are a lot more ways to deal with it without holding the player.
Voila that's it, I just didn't like the way taleworlds dealt with those issues. And by the way, I don't care if AI is also limited, just give the player more freedom.
Sorry for grammer, hope you understood
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