The Great Grub
Sergeant
its nigh impossible to expand when cities not owned by the player are in a constant rebellion loop and wont stop rebelling
i am also struggling with this silly settlement management stuff and am constantly going round my settlements trying to get loyalty and security up which is practically impossible to do my kingdom has all the +loyalty policies got governors who are the same culture as the settlements, loyalty is lowered when a settlement has low security but if the said settlement has high prosperity then security will be getting lower and lower as the settlement gets richer and richer without any actual way(that i know of apart from doing the settlement quests which help a bit but doesn't stop the problem) to stop security from being lowered or to increase it and stop loyalty from dropping as a result leading to a constant rebellion loop for the ai and occasionally the player.
Maybe i dont understand how the settlement management works but as far as i am aware this system needs a rework.
i am also struggling with this silly settlement management stuff and am constantly going round my settlements trying to get loyalty and security up which is practically impossible to do my kingdom has all the +loyalty policies got governors who are the same culture as the settlements, loyalty is lowered when a settlement has low security but if the said settlement has high prosperity then security will be getting lower and lower as the settlement gets richer and richer without any actual way(that i know of apart from doing the settlement quests which help a bit but doesn't stop the problem) to stop security from being lowered or to increase it and stop loyalty from dropping as a result leading to a constant rebellion loop for the ai and occasionally the player.
Maybe i dont understand how the settlement management works but as far as i am aware this system needs a rework.