Skins are fine, but custom server is way more important for sure
They are fine (As long as they are earned not purchased) if they are implemented once Multiplayer has an active and healthy playerbase, otherwise it's a cash grab. We all know that TW's first cash grab's money didn't go towards development so where would this skin money go towards? Steak? Hotels?Skins are fine, but custom server is way more important for sure
I don't really see this "wide appeal" argument. Why does it need a wide appeal? The current Warband MP playerbase in EU is almost totally different to what it was 5 years ago, and that was almost completely different to what it was 5 years before that. People get involved through the community, through different mods and through the game's provision of a customisable MP experience depending on what areas of it you engage with. If you claim Warband never had wide appeal, surely you concede Bannerlord has basically no appeal whatsoever in comparison - since its more linear, yet poorly planned MP has failed to attract many new players or many of the existing Warband players.I'm not arguing that - bannerlord MP has undoubtedly failed to grab a lasting audience. I just don't consider Warband a triumph in numbers alone. loyalty and retention yes - but it never had any wide appeal.
Does it need wide appeal? perhaps not - but it certainly would have been nice if more then 200-300 people played it. I absolutely concede bannerlord has failed to achieve it's MP goals - though I don't blame TW for trying necessarily. However it is time just to hand over to custom severs and focus on SP.I don't really see this "wide appeal" argument. Why does it need a wide appeal? The current Warband MP playerbase in EU is almost totally different to what it was 5 years ago, and that was almost completely different to what it was 5 years before that. People get involved through the community, through different mods and through the game's provision of a customisable MP experience depending on what areas of it you engage with. If you claim Warband never had wide appeal, surely you concede Bannerlord has basically no appeal whatsoever in comparison - since its more linear, yet poorly planned MP has failed to attract many new players or many of the existing Warband players.
Warband's MP succeeded in so many ways, especially considering how janky and dated many aspects of it are. An updated, but largely the same, MP would have been far more successful than the attempt to revamp it that was made with Bannerlord.
No, you should only be rewarded for your skill. Multiplayer is purely skill based. If someone is walking around with a skin that they bought it disincentives the competitive side to compete for them, and TaleWorlds will just make a profit that way and lose track of what's important. We have all seen this happen in so many games...
Long term motivation to play may not be underestimated.We need private multiplayer and we have skins ... seriously the majority of the community is not 8 years old. Don't forget the star wars skins, Santa Claus skins, barbie skins ... let's go to create a new Fortnite !
Its hard to tell what the skins will be looking like, but I hope they will be good looking. At least, it wouldn't be a complete waste then. If the skins are ugly or meh then it makes it harder to distinguish classes and perks and on top theyre not even nice to see.Im conflicted on it.
I assume there'll be paid skins, for the sake of argument I'll keep assuming that until I hear a direct "no, never gonna happen" from taleworld themself.
On one side, we paid full price for this game, selling cosmetic ontop of that really doesnt sit well with me. Having normal skin unlocks through progression and loot boxes I dont really mind, I've never bought lootboxes for a game so I probably wouldnt now.
On the other side, this is how gaming is now. Bleed the consumers for as much as you can because gamers have zero backbone and will pay for it no matter what. Taleworld would just be following the trend.
I also dont mind supporting the company if they put effort into MULTIPLAYER. Theres tons of things TW could add that wouldnt lessen the experience for other players, but would increase the enjoyment for the user.
I'd throw some money at cosmetics etc if I think the game is worth it, doing it right now is...risky...
Like I've said before.
Add Rename a weapon tool
Add Stattrack (keeps track of how many people you've killed with that weapon)
Could also make it level up, pretty sure TF2 did something like that?
Highlight the weapon when its used to kill.
Bundle that for a couple of euros and it'll sell like wildfire.
1+The problem is that mp is still garbage, skins or no skins, all these new features take away from the development time and effort towards custom servers, which will allow the community to make mp not ****ty. TW knows this, and they ignore us.
Too much effort for TW's to change, once it's done it's done. Unless we hear something from the devs, but nope.The problem is that mp is still garbage, skins or no skins, all these new features take away from the development time and effort towards custom servers, which will allow the community to make mp not ****ty. TW knows this, and they ignore us.