The cavalry bounces as a whole need to be reworked. Oftentimes, you charge at someone at almost full speed and all that happens is, that the charged player slides by the side of your horse. Make "small" bumps easier while making the cavalry more easily punishable for staying in fights. Currently, cavalry is almost entirely restricted to hit-and-run playstyle and has to rely on people having their backs open for a hit. It is also very hard for the cavalry to push or just contest archers since hitting from horseback is much clumsier than in Warband and shields are smaller. While I do think that cavalry is still strong and should stay a supportive role, all these things make cavalry less fun to play and should be somehow reworked.
Throwing spears need to be nerfed, removing javelins from the skirmisher for picking a throwing spear is hardly a nerf to the weapon itself. It will still be dropped, still be used, and still be nuking anyone and everyone who gets hit. You are not going to nerf the weapon by slightly nerfing the class, if anything, it is the other way around.
Also, whose idea was it to make 2+v1 almost impossible to execute? Doesn't matter whether you have a shield or not, once you are fighting against somewhat skilled players, you are doomed to die, unless they make a very, very obvious mistake.
https://www.twitch.tv/arni_armg_rs/clip/PlumpSarcasticTildeTF2John-DPqbmDJtMN_Okabw - in this clip, Arni can block however he wants and do whatever he wants, but he cannot return a single swing. There's no difference in movement speed, just player numbers. I have a hard time deciding what is the cause of this. Swing speeds? Animations? No option to use footwork to your advantage?
Throwing spears need to be nerfed, removing javelins from the skirmisher for picking a throwing spear is hardly a nerf to the weapon itself. It will still be dropped, still be used, and still be nuking anyone and everyone who gets hit. You are not going to nerf the weapon by slightly nerfing the class, if anything, it is the other way around.
Also, whose idea was it to make 2+v1 almost impossible to execute? Doesn't matter whether you have a shield or not, once you are fighting against somewhat skilled players, you are doomed to die, unless they make a very, very obvious mistake.
https://www.twitch.tv/arni_armg_rs/clip/PlumpSarcasticTildeTF2John-DPqbmDJtMN_Okabw - in this clip, Arni can block however he wants and do whatever he wants, but he cannot return a single swing. There's no difference in movement speed, just player numbers. I have a hard time deciding what is the cause of this. Swing speeds? Animations? No option to use footwork to your advantage?