Playing the game right now I don't really feel any kind of real satisfaction from earning a high tiered army. The soldiers are better but they really come pretty easily and far cheaper than I think they should. They just don't really feel like a good progression from villager to legionnaire. I am suggesting TW makes these soldiers harder to get into your army and far more expensive to have. Not necessarily adding new mechanics but small changes to make the soldiers feel more earned, rare, and a reward.
These really seem like small changes which should not be hard to change, maybe the food consumption one because I do not know how BL figures these. I feel these would really make to expand the game and give the player another way to judge their progression and accomplishment. Having a full group of high tiered soldiers should feel like a real accomplishment which the player needs a good foundation to maintain.
Just some ideas here to help with progression and pacing in the game so let me know what you think. The ideas are not major but I feel they could have a lasting impact for some players.
Thank you for reading.
- Increasing the experience needed to upgrade soldiers especially from tier 2-3 and then from tiers 3-4 and to tier 5 should be really drastic.
- At a minimum the experience required should be tripled most likely five times what they are now. As of right now I can have tier 4 and 5 soldiers in my army in less than one hour just by killing looters. This make zero since and really make the soldiers feel interchangeable as if one dies I can just replace them really quickly.
- Increasing the cost of the tier 3-5 soldiers in pay and food.
- It is really easy to pay for these soldiers as well just by killing other parties and selling the loot. These are professional soldier tiers and should be a lot more expensive. This could keep the player from being able to field and entire army of tier 4 and 5 without major money and could help to curb the amount of cash the player has laying around in midgame.
- A professional well trained solider eats more than the average peasant or militia style solider and this should be reflected in an increase in food consumption depending on tier with tier 4 and 5 eventually needing twice as much food as a tier 1 soldier. And having a larger morale penalty for have less varied food for them to eat.
These really seem like small changes which should not be hard to change, maybe the food consumption one because I do not know how BL figures these. I feel these would really make to expand the game and give the player another way to judge their progression and accomplishment. Having a full group of high tiered soldiers should feel like a real accomplishment which the player needs a good foundation to maintain.
Just some ideas here to help with progression and pacing in the game so let me know what you think. The ideas are not major but I feel they could have a lasting impact for some players.
Thank you for reading.