These are advantageous to you actually. If you break the siege that AI army will just wander around and be 'wasted' for awhile, where as you can leave them and go do something more productive. Likewise, never bringing an AI party into you battle is always the best choice as their auto calc is better then live performance, and they could die.I am not assaulting a besieged enemy fief if there is a stronger enemy army coming close to break the siege.
- Same for enemy parties, I do not attack an enemy lord party if there is another one close which could join the battle if we would play with the same AI rules and time would not stop in player’s battles.
It's fun to maintain and grow your kingdom. The problem is you must be independent to really role play as the leader building it up. Once you have vassals they will make war too much. Of course, you can ignore it and just protect your own fiefs and let your stupid vassals reap what they sew. The rebellion mechanic is pretty good though. It's challenging to maintain towns as independent (no policies) and you have opportunities to claim new ones from rebels without going to all out war with a faction.What would you imagine as an end game goal for a PC that is already king besides war and total domination?
For me, every game where I make a kingdom, after a short while I feel I lose all player agency and it's just the same war over and over. I feel forced to to play a certain way and it ruins the fun. I really hope we get more options for how we run a faction because if I'm not the one ordering the sieges and patrols.... it's not very interesting to me.Yes, the question is, how is possible that the first 1000 days in this game are pretty damn fun but after that, the game feels really empty and boring?
Anyways, I think the rebellion's are a big upgrade to the game's fun and I hope 1.5.7 continues this upswing.