died by war only happen when player joins?the kindom which nobles all died must be players kindom in the end
death is on for player run battles only,, that will be fixed in 1.5.6 and the death rate will drop from 10% to 2%This was made by the devs, and tbh wasnt a good call on the whole death-scenario.
Further more to avoid haveing too many deaths there is help in terms of havieng high Medical skill, however there seems to be "boost" to it if you have a healer in your party(typically name, bitterdraught, healer, surgeon etc).
The passive things seems to add to your ability, so its more likely npc's will be ko instead of killed(also troops).
I wish they had kept death and birth seperate.
death is on for player run battles only,, that will be fixed in 1.5.6 and the death rate will drop from 10% to 2%
In mY opinion, 5% would be a good rate.
After all it's war people die You know.
Nice, where did you heard that? 2% sounds low but it's actually much better than the pandemic levels of 10% lol, i've tested different percentages with a mod that allows to customize it and found 3% to be the sweet spot, not too many deaths that it just gets annoying and depopulate the world but still enough that they feel impactfull when it happens.death is on for player run battles only,, that will be fixed in 1.5.6 and the death rate will drop from 10% to 2%
Nice, where did you heard that? 2% sounds low but it's actually much better than the pandemic levels of 10% lol, i've tested different percentages with a mod that allows to customize it and found 3% to be the sweet spot, not too many deaths that it just gets annoying and depopulate the world but still enough that they feel impactfull when it happens.
To be perfect in my opinion they need to add death in AIxAI battles aswell, it's just silly that people can only die when the player is there (again i have to use mods for that for now but i hope it becomes a vanilla feature)
Yes, it (reducing probability) is something very basic and easy. Problem is I am far to these parts, first I need to find owner of code & design and second after this is changed (reduce to 2%) and dying is added to simulations also I need to do several tests if it is breaking something new (snowballing tests, counting lords) in long term 20-30 year tests. Anyway we can use this mechanic (npcs dying also at simulations) to slow down lord / clan inflation also. So it will be something good for game's balance because now we are creating new clans with rebellion feature.
These are nothing delaying 1.5.6 by the way. 1.5.6 is currently being tested by test team. These changes are already added, these small code changes are already done. Probably there will be questions about date, unfortunately I have no information about 1.5.6 date. If I get any info I will share.
Also we did several works / tests / calculations with @Blood Gryphon one week ago about war & peace, I gave him data and he helped me analsysed it and prepaired very useful tables. I will share their results soon. One new good news is I suggested showing reasons of war / peace votings to player and it is approved. So we will be showing why a voting is started by a clan about war / peace probably 2 patches later. It will be something like "We should declare war aganist X because we have stronger armies compared to them and we can enlarge our territories" or "We should make peace aganist X because currently we are at war aganist several enemies". Of course there will be 4-5 different war & peace reasons with better wording & grammer.
That commander feature would be cool.I agree 2% sounds very low. But to be higher, we would need to refill nobles in a higher rate, probably give them commander companions instead of nobles leading.
In mY opinion, 5% would be a good rate.
After all it's war people die You know.
That commander feature would be cool.
Ty for the info, is AI death in simulations still planned? i really hope so, also is there any plans for player death in battles aswell? would be awesome for a "realistic" playthrough and for immersion's sake.Latest update about this is even I suggested reducing death rate to 2% (at both mission and simulation) it will still be 10% (only mission side) at 1.5.6. They said there are several bugs related to death and to fix them all they need this ratio to be high and collect more bug reports. So my previous update says this ratio will be 2% at 1.5.6 however it seems it will still be 10%.
You can get more information from @Duh_TaleWorlds about this.
Thanks for the update.Latest update about this is even I suggested reducing death rate to 2% (at both mission and simulation) it will still be 10% (only mission side) at 1.5.6. They said there are several bugs related to death and to fix them all they need this ratio to be high and collect more bug reports. So my previous update says this ratio will be 2% at 1.5.6 however it seems it will still be 10%.
You can get more information from @Duh_TaleWorlds about this.
Ty for the info, is AI death in simulations still planned? i really hope so, also is there any plans for player death in battles aswell? would be awesome for a "realistic" playthrough and for immersion's sake.
I am sure not your area, but has there been any talk to give us death by old age only and birth on, we had it for months and quite a few of us prefer that, or should we hit the suggestions forums for that? Since Having children was a huge draw of Bannerlord but seems dumb the only way to get it is forcing us to risk our MC constantly, seeing your post again I guess Duh is handling itYes it (AI death at simulations) is already added but I am not sure if it will be included in 1.5.6 or not.
+1I am sure not your area, but has there been any talk to give us death by old age only and birth on, we had it for months and quite a few of us prefer that, or should we hit the suggestions forums for that? Since Having children was a huge draw of Bannerlord but seems dumb the only way to get it is forcing us to risk our MC constantly, seeing your post again I guess Duh is handling it
for the 1,000th time, give us options, don't force things on us, try to make most people happy, between the lack of communication on the death bug that was thrown on us and not in patch notes, to 3 weeks waiting for a response and I feel we will be forced to have death off or on, it's a sad sad day, or should I say 3-5 weeks since 1.5.5 came out. I just don't get how hard it is to implement things from the community, you had the settings for death by old age and birth on for what 2 months, and for some reason we can't keep that setting, why, what is so wrong with having options, why take 3 weeks to respond, why take 5 weeks to get a patch, I can go on and on, frustrations building, Yes Flesson take a chill