Statement Regarding Plans For MP Vol.4

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Can someone explain me what is so good about bannerlord current combat system? I still see it as a block/hit thing with random spamming which is not even possible to calculate. In warband you could set up some spams or chambers/kicks yes the feinting looked weird but it was much more clear to handle as was everything else and therefore the combat felt right and expectable. Bannerlord looks like its only visually pleasing.

In BL I experience:
- chain attacks which are quite fast and confusing,
-weird floaty movement,
-small hitboxes (difficult to hit with thrusts and overhead swings),
-uncertainty of who is in position to strike first (based on stance, position, weapon position, weapon speed weapon type and i dont know what else...), basically overcooked system
-occasional inability to hit or kick when the character is in some combat animation.
- dealing small hit damage to spammers causing the sword to only bounce of their armor so they kill me instead,
- other things that only makes me not playing this game.

Ps. pls excuse my english.
 
@jon01
Just wanted to say the block delay is not a problem anymore, you can pretty much block everything, there is of course feints which are hard to block. I am fine with movement, but if it can be sharper and more precise I am all up for it.

@Mushbeast
The main reason shock is dancing around jumping and spinning comes mostly down to their higher movement speed, it's higher then all other classes movement speed.

You can’t always block everything. The fast 1h feint spamming/switching is pain in the ass to block.
 
You can’t always block everything. The fast 1h feint spamming/switching is pain in the ass to block.
Well, of course i dont block always everything, but most of the time i know my mistake, anyway its way more enjoyable then pre 1.5.
Feints are a bit fast, at least the transition between them, could use finetuning
 
I mean look at that second video you sent and look at 00:20, a total flickfest, the weapon is way to fast from nothing to attack position so it looks kinda stupid.
Players can block these attacks. Some duels last a really long time.

Back in 2015, when I was completely new to the game, I wasn't nearly as fast as I am now, but I still did well enough against these players to enjoy the game, and I look back on it with nostalgia. Taking down better players in melee was really satisfying and exciting, and it's what kept me playing. I would have been annihilated in duels, but in the chaos of groupfights, you can get lucky, for one thing, but also genuinely get better, as you get stuck in and try new things, rather than just wimp away.

I can imagine starting out in MM with a low playerbase would be too stressful, but Warband had this thing called Battle mode in a public server, and the setup (along with other servers) was a good place to get better. If anything, it was getting killed by cavalry and headshot by archers from far away that was the bigger problem.

Looking at people like Metafa play the game, it seems noobstomping is just as much a thing in Bannerlord anyway.

It's also important that the combat system be the best it can be (i.e. not dumbed down or made clunky), because if there's more of a general impression that there's something downright impressive about it, that will get players more intrigued and interested, rather than if it was like a kiddy pool where everyone's wearing armbands.

@jon01
Just wanted to say the block delay is not a problem anymore, you can pretty much block everything, there is of course feints which are hard to block. I am fine with movement, but if it can be sharper and more precise I am all up for it.
It's the attack delay that concerns me the most. It's hard to tell whether it's sometimes lag or a peculiarity in the game design or just my own slip up, but clearly they've put a lot of variables into the system, which probably give off this responsiveness issue. I'm aware of weapon stunning, but still, apart from when you've committed to a swing, there shouldn't be too much else to prevent you from attacking, otherwise it feels really annoying, like you're fighting your own character more than your opponent.

it is equally exhausting hearing people say "Combat is ****", "Warband combat gameplay is perfect", "TW killed bannerlord", etc etc.
I don't think I've ever heard anyone say "Warband combat gameplay is perfect" whatsoever. People who love the game criticise it all the time. I reckon if they'd remade Warband's combat 1:1 but with better graphics in Bannerlord, the "Warband veterans" during the beta period would still come up with a long list of things that could stand to be improved. That's the state of progress we should have been in, rather than the enormous backstep we're in now. Fans of Warband's combat want the strengths of its system to continue and evolve in ways that stand up to scrutiny.

I really would have thought that Warband's animations could be improved (or more animations added) in ways to make it visually smoother without lessening the responsiveness of combat. But if tighter controls do take a hit on the visuals, then so be it. Even a game like The Last of Us Part II has animations that bend reality for the sake of functionality, such as when you hug a wall or jump onto a ledge. They could have made it more realistic (and hence, clunkier), but they didn't. Treat that aspect the same as attacking and blocking in M&B.

The graphics of Bannerlord are great. The animation is a mixed bag, especially on NPCs in the SP, yet in combat too it can look floaty and unconvincing. The biggest problem, however, is what's going on "underneath the hood" with the mechanics. Asking for tighter controls in a combat-based game really isn't unreasonable at all.
 
Pretty sure there was a hotfix for Captain today, so you might wanna check that out
Yeah they fixed a sword that never was meant to be taken out of the game intentionally in the first place. I was referring to the actual dedicated Captain Mode patch and fixes that were supposedly going through the last phases of testing.
 
Yeah they fixed a sword that never was meant to be taken out of the game intentionally in the first place. I was referring to the actual dedicated Captain Mode patch and fixes that were supposedly going through the last phases of testing.
I don't think that will come out for at least a month, maybe end of November or start of December
 
Btw. Crush trough didn't get nearly as big of a nerf as it should have. Vougle and menavlion especially, still can 1tap trough a proper block.
The changes are not on live yet, they are still on beta where there is no multiplayer. (wait for the next patch, when beta becomes the live build)
 
Who does the testing for your MP changes? Do you guys even play Captain Mode? Why is the MP team responsible for combat mechanic changes? Why aren't the classes separated between Skirmish and Captain? Why haven't I seen or heard anything in over a month?
 
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