"It is not that they cannot they just have not because so far they are unwilling to invest in making such an engine."
Sorry but again this is demonstrably wrong -it is a misconception of how Developers work withhin the confines on their franchise engines. According to this type of psychology - the low budget movie "Parasite" which won the Oscar all kinds of awards and made a huge profit -could be done bigger and better by high tier movie financiers with access to the best directors/actors/special effects etc...of course we know -this is patently false. Your argument is basically that because a successful developer is very successful with THEIR genre and flagship game -they too can be masters of all genres given the budget and the anticipation of profit.
Sorry friend -but this is all wrong. Of course if you give a monkey a keyboard and infinity he will eventually produce -The Best damn Game Ever -the "God-tier Developer can Best ALL in ALL genres" is just as silly. Again- look at my Codemasters vs Bohemia example -Codemasters have flagshipp Racing engines yet tried to create a military sandbox engine out of it and FAILED BADLY. The lesson is all right there.
Taleworlds hasn’t mastered their own genre. If you think a major game studio can’t do better I believe with you are absolutely mistaken as you are in insinuating I am “a monkey with a keyboard.”
There are major studios that are excellent at doing at maximizing games to their fullest potential with the tools they have. That is a mark of high intelligence and creative and technical ability.
Give an idiot a spaceship they might just hover around the front yard. Or you could take that same ship past the moon.
Taleworlds has has an engine and sandbox with enormous potential but they haven’t come remotely close to reaching its potential. Not in 3 games or 10+ years. At some point I ask myself if they know what to do with the games they have built. Is this keyboard a shovel, my computer a chair?
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