@Callum but hypothetically you could release what you do have, custom bannerlord servers exist, so it's not like they don't work.
You could, hypothetically release what you do have so modders can start working on their projects,
there were server files released during the beta no?
If you are going to wait a whole year to do private servers, I would bet big money that modders could get it working long before that even if its in a terrible janky state, the hardcore fanbase doesn't care if its janky, we just want something to work with.
When i started playing original mount and blade like 15 years ago It was an absolute janky mess, still loved it. I actually disdain all the polish in bannerlord, and I don't think i'm the only one.
there was a mod that you could host servers but its shutdowned by Taleworlds in beta
How to Host Servers Ingame(Feature has been removed by Taleworlds in 0.9, waiting for Announcement of Taleworlds...)
If they realese the dedicated server files i will tell you what will happen;
If you are a comp warband player you should know khergit was not played/banned in comp play and they used custom rules/admin tools etc. so the community was not playing a game feature Tw did.)
If they realese the server files to community, They will make his own mods to play the game they want.They will create mods to fix that ****ty combat , or think if they make customization mods like warband had?
and im pretty sure after modded Multiplalyer, most of the community will not be using native to play multiplayer (I mean hardcore players, maybe casuals too)
And we know that they are planing to add microtransactions to the bannerlord
So ask yourself now, If they realese the server files to the community before native multiplayer is good (ranked mode, better game modes, Customization, Balanced Classes, Progression system etc etc..)
Could they sell Butterlord2020Case for 9.99$ to players? when they start to selling skins?
They are not implementing nessesary thinks like duel mode, battle mode nor giving dedicated server files to the community, fixing kicks, block delay but they are using their time to implement microtransactions to the game first.
If they let the community to play Multiplayer with dedicated servers.
Players that play the bannerlord hardcore, will not pay that ****.Because they are gonna lose that playerbase to the Community mods.
Taleworlds said nothing why they removed the ability of a mod to host servers and
modified combat parameters was using community launcher to test it.They removed the abilty for a mod to host servers in game.Ask yourself why,Why they did that?Whats their fear of Dedicated servers?
They could just send the files to let community open dedicated servers, normally they dont need to fear, even modders already made admin tools for multiplayer before them
https://bannerlord.mod.io/communityadmintools
Ask yourself these questions first.You will find the answers why taleworlds is not giving files for dedicated servers now.